vkd3d-shader/dxil: Handle SV_RenderTargetArrayIndex.

This commit is contained in:
Conor McCarthy
2024-04-23 20:44:51 +10:00
committed by Henri Verbeet
parent a557ad0aea
commit f63254d905
Notes: Henri Verbeet 2025-01-27 15:04:43 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Giovanni Mascellani (@giomasce)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1356
2 changed files with 4 additions and 3 deletions

View File

@ -31,20 +31,20 @@ float4 main(in float4 pos : SV_Position,
uniform 0 uint 0
uniform 1 uint 0
clear rtv 0 1.0 1.0 1.0 1.0
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe (320, 240, 0) rgba(0.0, 0.0, 0.0, 0.0)
probe (320, 240, 1) rgba(1.0, 1.0, 1.0, 1.0)
uniform 0 uint 1
uniform 1 uint 1
clear rtv 0 1.0 1.0 1.0 1.0
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe (320, 240, 0) rgba(1.0, 1.0, 1.0, 1.0)
probe (320, 240, 1) rgba(1.0, 1.0, 0.0, 0.0)
uniform 0 uint 3
uniform 1 uint 2
clear rtv 0 1.0 1.0 1.0 1.0
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe (320, 240, 0) rgba(1.0, 1.0, 1.0, 1.0)
probe (320, 240, 3) rgba(3.0, 2.0, 0.0, 0.0)