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vkd3d-shader/dxil: Handle SV_RenderTargetArrayIndex.
This commit is contained in:
committed by
Henri Verbeet
parent
a557ad0aea
commit
f63254d905
Notes:
Henri Verbeet
2025-01-27 15:04:43 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Giovanni Mascellani (@giomasce) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1356
@ -31,20 +31,20 @@ float4 main(in float4 pos : SV_Position,
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uniform 0 uint 0
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uniform 1 uint 0
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clear rtv 0 1.0 1.0 1.0 1.0
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe (320, 240, 0) rgba(0.0, 0.0, 0.0, 0.0)
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probe (320, 240, 1) rgba(1.0, 1.0, 1.0, 1.0)
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uniform 0 uint 1
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uniform 1 uint 1
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clear rtv 0 1.0 1.0 1.0 1.0
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe (320, 240, 0) rgba(1.0, 1.0, 1.0, 1.0)
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probe (320, 240, 1) rgba(1.0, 1.0, 0.0, 0.0)
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uniform 0 uint 3
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uniform 1 uint 2
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clear rtv 0 1.0 1.0 1.0 1.0
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todo(sm>=6 | glsl) draw quad
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todo(glsl) draw quad
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probe (320, 240, 0) rgba(1.0, 1.0, 1.0, 1.0)
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probe (320, 240, 3) rgba(3.0, 2.0, 0.0, 0.0)
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