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vkd3d-shader/dxil: Handle SV_RenderTargetArrayIndex.
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committed by
Henri Verbeet
parent
a557ad0aea
commit
f63254d905
Notes:
Henri Verbeet
2025-01-27 15:04:43 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Giovanni Mascellani (@giomasce) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1356
@@ -8598,6 +8598,7 @@ static const enum vkd3d_shader_sysval_semantic sysval_semantic_table[] =
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[SEMANTIC_KIND_VERTEXID] = VKD3D_SHADER_SV_VERTEX_ID,
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[SEMANTIC_KIND_INSTANCEID] = VKD3D_SHADER_SV_INSTANCE_ID,
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[SEMANTIC_KIND_POSITION] = VKD3D_SHADER_SV_POSITION,
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[SEMANTIC_KIND_RTARRAYINDEX] = VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX,
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[SEMANTIC_KIND_CLIPDISTANCE] = VKD3D_SHADER_SV_CLIP_DISTANCE,
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[SEMANTIC_KIND_CULLDISTANCE] = VKD3D_SHADER_SV_CULL_DISTANCE,
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[SEMANTIC_KIND_PRIMITIVEID] = VKD3D_SHADER_SV_PRIMITIVE_ID,
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