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vkd3d-shader: Rename the vkd3d_root_descriptor1 structure to vkd3d_shader_root_descriptor1.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -540,7 +540,7 @@ struct vkd3d_shader_root_descriptor_table1
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const struct vkd3d_shader_descriptor_range1 *descriptor_ranges;
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const struct vkd3d_shader_descriptor_range1 *descriptor_ranges;
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};
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};
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struct vkd3d_root_descriptor1
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struct vkd3d_shader_root_descriptor1
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{
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{
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unsigned int shader_register;
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unsigned int shader_register;
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unsigned int register_space;
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unsigned int register_space;
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@ -554,7 +554,7 @@ struct vkd3d_root_parameter1
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{
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{
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struct vkd3d_shader_root_descriptor_table1 descriptor_table;
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struct vkd3d_shader_root_descriptor_table1 descriptor_table;
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struct vkd3d_shader_root_constants constants;
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struct vkd3d_shader_root_constants constants;
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struct vkd3d_root_descriptor1 descriptor;
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struct vkd3d_shader_root_descriptor1 descriptor;
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} u;
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} u;
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enum vkd3d_shader_visibility shader_visibility;
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enum vkd3d_shader_visibility shader_visibility;
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};
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};
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@ -2396,7 +2396,7 @@ static int shader_parse_root_descriptor(struct root_signature_parser_context *co
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return VKD3D_OK;
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return VKD3D_OK;
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}
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}
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static void shader_validate_root_descriptor1(const struct vkd3d_root_descriptor1 *descriptor)
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static void shader_validate_root_descriptor1(const struct vkd3d_shader_root_descriptor1 *descriptor)
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{
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{
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unsigned int unknown_flags = descriptor->flags & ~(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE
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unsigned int unknown_flags = descriptor->flags & ~(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE
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| VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE
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| VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE
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@ -2408,7 +2408,7 @@ static void shader_validate_root_descriptor1(const struct vkd3d_root_descriptor1
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}
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}
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static int shader_parse_root_descriptor1(struct root_signature_parser_context *context,
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static int shader_parse_root_descriptor1(struct root_signature_parser_context *context,
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unsigned int offset, struct vkd3d_root_descriptor1 *descriptor)
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unsigned int offset, struct vkd3d_shader_root_descriptor1 *descriptor)
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{
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{
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const char *ptr;
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const char *ptr;
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@ -2901,7 +2901,7 @@ static int shader_write_root_descriptor(struct root_signature_writer_context *co
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}
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}
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static int shader_write_root_descriptor1(struct root_signature_writer_context *context,
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static int shader_write_root_descriptor1(struct root_signature_writer_context *context,
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const struct vkd3d_root_descriptor1 *descriptor)
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const struct vkd3d_shader_root_descriptor1 *descriptor)
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{
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{
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if (!write_dword(context, descriptor->shader_register))
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if (!write_dword(context, descriptor->shader_register))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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