vkd3d-shader/dxbc: Validate component types in shader_parse_signature().

This commit is contained in:
Henri Verbeet
2025-02-05 17:38:21 +01:00
parent b8d740ebfc
commit f5d702b09a
Notes: Henri Verbeet 2025-02-24 16:26:29 +01:00
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1371
2 changed files with 7 additions and 1 deletions

View File

@@ -75,6 +75,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_DXBC_OUT_OF_MEMORY = 7,
VKD3D_SHADER_ERROR_DXBC_INVALID_SIGNATURE = 8,
VKD3D_SHADER_ERROR_DXBC_INVALID_STRING_REFERENCE = 9,
VKD3D_SHADER_ERROR_DXBC_INVALID_COMPONENT_TYPE = 10,
VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF = 1000,
VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_RANGE = 1001,