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https://gitlab.winehq.org/wine/vkd3d.git
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libs/vkd3d: Drop support for SPIR-V shaders.
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parent
495bd6fddc
commit
f587670445
@ -19,8 +19,6 @@
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#include "vkd3d_private.h"
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#include "vkd3d_private.h"
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#include "spirv/1.0/spirv.h"
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/* ID3D12RootSignature */
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/* ID3D12RootSignature */
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static inline struct d3d12_root_signature *impl_from_ID3D12RootSignature(ID3D12RootSignature *iface)
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static inline struct d3d12_root_signature *impl_from_ID3D12RootSignature(ID3D12RootSignature *iface)
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{
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{
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@ -1140,16 +1138,13 @@ struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12Pipeline
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return impl_from_ID3D12PipelineState(iface);
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return impl_from_ID3D12PipelineState(iface);
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}
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}
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static bool d3d12_shader_bytecode_is_spirv(const D3D12_SHADER_BYTECODE *code)
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{
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return *(uint32_t *)code->pShaderBytecode == SpvMagicNumber;
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}
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static HRESULT create_shader_stage(struct d3d12_device *device,
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static HRESULT create_shader_stage(struct d3d12_device *device,
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struct VkPipelineShaderStageCreateInfo *stage_desc, enum VkShaderStageFlagBits stage,
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struct VkPipelineShaderStageCreateInfo *stage_desc, enum VkShaderStageFlagBits stage,
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const D3D12_SHADER_BYTECODE *code, struct d3d12_root_signature *root_signature)
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const D3D12_SHADER_BYTECODE *code, struct d3d12_root_signature *root_signature)
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{
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{
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struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength};
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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struct vkd3d_shader_interface shader_interface;
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struct VkShaderModuleCreateInfo shader_desc;
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struct VkShaderModuleCreateInfo shader_desc;
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struct vkd3d_shader_code spirv = {};
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struct vkd3d_shader_code spirv = {};
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VkResult vr;
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VkResult vr;
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@ -1166,29 +1161,18 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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shader_desc.pNext = NULL;
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shader_desc.pNext = NULL;
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shader_desc.flags = 0;
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shader_desc.flags = 0;
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if (d3d12_shader_bytecode_is_spirv(code))
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shader_interface.bindings = root_signature->descriptor_mapping;
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shader_interface.binding_count = root_signature->descriptor_count;
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shader_interface.push_constants = root_signature->push_constants;
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shader_interface.push_constant_count = root_signature->constant_count;
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shader_interface.default_sampler = root_signature->default_sampler;
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if (FAILED(hr = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0, &shader_interface)))
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{
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{
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shader_desc.codeSize = code->BytecodeLength;
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WARN("Failed to compile shader, hr %#x.\n", hr);
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shader_desc.pCode = code->pShaderBytecode;
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return hr;
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}
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else
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{
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struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength};
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struct vkd3d_shader_interface shader_interface;
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shader_interface.bindings = root_signature->descriptor_mapping;
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shader_interface.binding_count = root_signature->descriptor_count;
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shader_interface.push_constants = root_signature->push_constants;
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shader_interface.push_constant_count = root_signature->constant_count;
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shader_interface.default_sampler = root_signature->default_sampler;
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if (FAILED(hr = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0, &shader_interface)))
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{
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WARN("Failed to compile shader, hr %#x.\n", hr);
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return hr;
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}
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shader_desc.codeSize = spirv.size;
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shader_desc.pCode = spirv.code;
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}
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}
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shader_desc.codeSize = spirv.size;
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shader_desc.pCode = spirv.code;
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vr = VK_CALL(vkCreateShaderModule(device->vk_device, &shader_desc, NULL, &stage_desc->module));
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vr = VK_CALL(vkCreateShaderModule(device->vk_device, &shader_desc, NULL, &stage_desc->module));
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vkd3d_shader_free_shader_code(&spirv);
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vkd3d_shader_free_shader_code(&spirv);
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