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vkd3d-shader/hlsl: Introduce a compiler pass to vectorize stores.
This commit is contained in:
committed by
Henri Verbeet
parent
1a999f74fc
commit
f576ecc992
Notes:
Henri Verbeet
2025-04-03 20:34:10 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1443
@@ -1565,6 +1565,9 @@ void hlsl_block_add_store_component(struct hlsl_ctx *ctx, struct hlsl_block *blo
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void hlsl_block_add_store_index(struct hlsl_ctx *ctx, struct hlsl_block *block,
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const struct hlsl_deref *lhs, struct hlsl_ir_node *idx, struct hlsl_ir_node *rhs,
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unsigned int writemask, const struct vkd3d_shader_location *loc);
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void hlsl_block_add_store_parent(struct hlsl_ctx *ctx, struct hlsl_block *block,
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const struct hlsl_deref *lhs, unsigned int path_len, struct hlsl_ir_node *rhs,
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unsigned int writemask, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_block_add_swizzle(struct hlsl_ctx *ctx, struct hlsl_block *block, uint32_t s,
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unsigned int width, struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_block_add_uint_constant(struct hlsl_ctx *ctx, struct hlsl_block *block,
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