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vkd3d-shader/hlsl: Support discard for SM1.
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Notes:
Henri Verbeet
2024-10-22 20:54:35 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1198
@@ -21,7 +21,7 @@ shader model >= 3.0
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% Check that derivatives are still computed after discarding
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% other pixels in the same quad
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[pixel shader todo(sm<4)]
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[pixel shader]
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float4 main(float4 pos : sv_position) : sv_target
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{
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if (frac((floor(pos.x) + floor(pos.y)) / 2) == 0.5)
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