mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/msl: Implement switches.
This commit is contained in:
Notes:
Henri Verbeet
2025-06-10 18:06:32 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1554
@@ -774,6 +774,37 @@ static void msl_break(struct msl_generator *gen)
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vkd3d_string_buffer_printf(gen->buffer, "break;\n");
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vkd3d_string_buffer_printf(gen->buffer, "break;\n");
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}
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}
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static void msl_switch(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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struct msl_src src;
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msl_src_init(&src, gen, &ins->src[0], VKD3DSP_WRITEMASK_0);
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msl_print_indent(gen->buffer, gen->indent);
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vkd3d_string_buffer_printf(gen->buffer, "switch (%s)\n", src.str->buffer);
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msl_begin_block(gen);
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msl_src_cleanup(&src, &gen->string_buffers);
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}
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static void msl_case(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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struct msl_src src;
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msl_src_init(&src, gen, &ins->src[0], VKD3DSP_WRITEMASK_0);
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msl_print_indent(gen->buffer, gen->indent);
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vkd3d_string_buffer_printf(gen->buffer, "case %s:\n", src.str->buffer);
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msl_src_cleanup(&src, &gen->string_buffers);
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}
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static void msl_default(struct msl_generator *gen)
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{
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msl_print_indent(gen->buffer, gen->indent);
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vkd3d_string_buffer_printf(gen->buffer, "default:\n");
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}
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static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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{
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const struct msl_resource_type_info *resource_type_info;
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const struct msl_resource_type_info *resource_type_info;
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@@ -982,11 +1013,17 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VKD3DSIH_BREAK:
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case VKD3DSIH_BREAK:
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msl_break(gen);
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msl_break(gen);
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break;
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break;
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case VKD3DSIH_CASE:
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msl_case(gen, ins);
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break;
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case VKD3DSIH_DCL_INDEXABLE_TEMP:
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case VKD3DSIH_DCL_INDEXABLE_TEMP:
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msl_dcl_indexable_temp(gen, ins);
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msl_dcl_indexable_temp(gen, ins);
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break;
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break;
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case VKD3DSIH_NOP:
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case VKD3DSIH_NOP:
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break;
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break;
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case VKD3DSIH_DEFAULT:
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msl_default(gen);
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break;
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case VKD3DSIH_DIV:
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case VKD3DSIH_DIV:
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msl_binop(gen, ins, "/");
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msl_binop(gen, ins, "/");
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break;
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break;
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@@ -1004,6 +1041,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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break;
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break;
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case VKD3DSIH_ENDIF:
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case VKD3DSIH_ENDIF:
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case VKD3DSIH_ENDLOOP:
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case VKD3DSIH_ENDLOOP:
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case VKD3DSIH_ENDSWITCH:
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msl_end_block(gen);
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msl_end_block(gen);
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break;
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break;
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case VKD3DSIH_EQO:
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case VKD3DSIH_EQO:
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@@ -1105,6 +1143,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VKD3DSIH_SQRT:
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case VKD3DSIH_SQRT:
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msl_intrinsic(gen, ins, "sqrt");
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msl_intrinsic(gen, ins, "sqrt");
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break;
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break;
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case VKD3DSIH_SWITCH:
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msl_switch(gen, ins);
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break;
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default:
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default:
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msl_unhandled(gen, ins);
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msl_unhandled(gen, ins);
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break;
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break;
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@@ -115,7 +115,7 @@ float4 main(data input) : SV_Target
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[test]
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[test]
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clear rtv 0 -1.0 -1.0 -1.0 -1.0
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clear rtv 0 -1.0 -1.0 -1.0 -1.0
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todo(msl) draw triangle list 3
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draw triangle list 3
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probe (0, 0) rgba ( 0.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba ( 0.0, 0.0, 0.0, 0.0)
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probe (1, 0) rgba ( 1.0, 12.0, 13.0, 14.0)
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probe (1, 0) rgba ( 1.0, 12.0, 13.0, 14.0)
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probe (2, 0) rgba ( 2.0, 15.0, 16.0, 22.0)
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probe (2, 0) rgba ( 2.0, 15.0, 16.0, 22.0)
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@@ -17,15 +17,15 @@ float4 main() : sv_target
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[test]
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[test]
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if(sm<4) uniform 0 float4 3 0 0 0
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if(sm<4) uniform 0 float4 3 0 0 0
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if(sm>=4) uniform 0 uint4 3 0 0 0
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if(sm>=4) uniform 0 uint4 3 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0)
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probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0)
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (4.0, 4.0, 4.0, 4.0)
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probe (0, 0) rgba (4.0, 4.0, 4.0, 4.0)
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (3.0, 3.0, 3.0, 3.0)
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probe (0, 0) rgba (3.0, 3.0, 3.0, 3.0)
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@@ -45,15 +45,15 @@ float4 main() : sv_target
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[test]
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[test]
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if(sm<4) uniform 0 float4 3 0 0 0
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if(sm<4) uniform 0 float4 3 0 0 0
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if(sm>=4) uniform 0 uint4 3 0 0 0
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if(sm>=4) uniform 0 uint4 3 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0)
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probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0)
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0)
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probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0)
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0)
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probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0)
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@@ -91,15 +91,15 @@ float4 main() : sv_target
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[test]
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[test]
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (1.1, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.1, 2.0, 3.0, 4.0)
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (1.1, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.1, 2.0, 3.0, 4.0)
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@@ -127,11 +127,11 @@ float4 main() : sv_target
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[test]
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[test]
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (1.1, 2.1, 3.1, 4.1)
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probe (0, 0) rgba (1.1, 2.1, 3.1, 4.1)
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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@@ -159,11 +159,11 @@ float4 main() : sv_target
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[test]
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[test]
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (1.1, 2.1, 3.1, 4.1)
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probe (0, 0) rgba (1.1, 2.1, 3.1, 4.1)
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail(sm<4 | sm>=6) todo(sm<4)]
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[pixel shader fail(sm<4 | sm>=6) todo(sm<4)]
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@@ -188,10 +188,10 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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uniform 0 float4 2.0 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (1.1, 2.1, 3.1, 4.1)
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probe (0, 0) rgba (1.1, 2.1, 3.1, 4.1)
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uniform 0 float4 1.0 0.0 0.0 0.0
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail]
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[pixel shader fail]
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@@ -390,15 +390,15 @@ float4 main() : sv_target
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[test]
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[test]
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (1.1, 2.1, 3.1, 4.1)
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probe (0, 0) rgba (1.1, 2.1, 3.1, 4.1)
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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if(sm>=4) uniform 0 uint4 1 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (1.2, 2.2, 3.2, 4.2)
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probe (0, 0) rgba (1.2, 2.2, 3.2, 4.2)
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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% switch breaks within a loop
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% switch breaks within a loop
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@@ -431,7 +431,7 @@ float4 main() : sv_target
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[test]
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[test]
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (5.0, 6.0, 7.0, 8.0)
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probe (0, 0) rgba (5.0, 6.0, 7.0, 8.0)
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@@ -464,15 +464,15 @@ float4 main() : sv_target
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[test]
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[test]
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (4.0, 5.0, 6.0, 7.0)
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probe (0, 0) rgba (4.0, 5.0, 6.0, 7.0)
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm<4) uniform 0 float4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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if(sm>=4) uniform 0 uint4 2 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (2.0, 3.0, 4.0, 5.0)
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probe (0, 0) rgba (2.0, 3.0, 4.0, 5.0)
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if(sm<4) uniform 0 float4 3 0 0 0
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if(sm<4) uniform 0 float4 3 0 0 0
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if(sm>=4) uniform 0 uint4 3 0 0 0
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if(sm>=4) uniform 0 uint4 3 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (4.0, 5.0, 6.0, 7.0)
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probe (0, 0) rgba (4.0, 5.0, 6.0, 7.0)
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@@ -505,15 +505,15 @@ float4 main() : sv_target
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[test]
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[test]
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if(sm<4) uniform 0 float4 3 0 0 0
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if(sm<4) uniform 0 float4 3 0 0 0
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if(sm>=4) uniform 0 uint4 3 0 0 0
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if(sm>=4) uniform 0 uint4 3 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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if(sm>=4) uniform 0 uint4 0 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (4.0, 5.0, 6.0, 7.0)
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probe (0, 0) rgba (4.0, 5.0, 6.0, 7.0)
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if(sm<4) uniform 0 float4 5 0 0 0
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if(sm<4) uniform 0 float4 5 0 0 0
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if(sm>=4) uniform 0 uint4 5 0 0 0
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if(sm>=4) uniform 0 uint4 5 0 0 0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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% 'continue' is not supported in switches
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% 'continue' is not supported in switches
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