vkd3d-shader/msl: Implement switches.

This commit is contained in:
Henri Verbeet
2025-05-23 16:15:49 +02:00
parent 79be1d3051
commit f538085e41
Notes: Henri Verbeet 2025-06-10 18:06:32 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1554
3 changed files with 67 additions and 26 deletions

View File

@@ -774,6 +774,37 @@ static void msl_break(struct msl_generator *gen)
vkd3d_string_buffer_printf(gen->buffer, "break;\n"); vkd3d_string_buffer_printf(gen->buffer, "break;\n");
} }
static void msl_switch(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
struct msl_src src;
msl_src_init(&src, gen, &ins->src[0], VKD3DSP_WRITEMASK_0);
msl_print_indent(gen->buffer, gen->indent);
vkd3d_string_buffer_printf(gen->buffer, "switch (%s)\n", src.str->buffer);
msl_begin_block(gen);
msl_src_cleanup(&src, &gen->string_buffers);
}
static void msl_case(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
struct msl_src src;
msl_src_init(&src, gen, &ins->src[0], VKD3DSP_WRITEMASK_0);
msl_print_indent(gen->buffer, gen->indent);
vkd3d_string_buffer_printf(gen->buffer, "case %s:\n", src.str->buffer);
msl_src_cleanup(&src, &gen->string_buffers);
}
static void msl_default(struct msl_generator *gen)
{
msl_print_indent(gen->buffer, gen->indent);
vkd3d_string_buffer_printf(gen->buffer, "default:\n");
}
static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins) static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{ {
const struct msl_resource_type_info *resource_type_info; const struct msl_resource_type_info *resource_type_info;
@@ -982,11 +1013,17 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VKD3DSIH_BREAK: case VKD3DSIH_BREAK:
msl_break(gen); msl_break(gen);
break; break;
case VKD3DSIH_CASE:
msl_case(gen, ins);
break;
case VKD3DSIH_DCL_INDEXABLE_TEMP: case VKD3DSIH_DCL_INDEXABLE_TEMP:
msl_dcl_indexable_temp(gen, ins); msl_dcl_indexable_temp(gen, ins);
break; break;
case VKD3DSIH_NOP: case VKD3DSIH_NOP:
break; break;
case VKD3DSIH_DEFAULT:
msl_default(gen);
break;
case VKD3DSIH_DIV: case VKD3DSIH_DIV:
msl_binop(gen, ins, "/"); msl_binop(gen, ins, "/");
break; break;
@@ -1004,6 +1041,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
break; break;
case VKD3DSIH_ENDIF: case VKD3DSIH_ENDIF:
case VKD3DSIH_ENDLOOP: case VKD3DSIH_ENDLOOP:
case VKD3DSIH_ENDSWITCH:
msl_end_block(gen); msl_end_block(gen);
break; break;
case VKD3DSIH_EQO: case VKD3DSIH_EQO:
@@ -1105,6 +1143,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VKD3DSIH_SQRT: case VKD3DSIH_SQRT:
msl_intrinsic(gen, ins, "sqrt"); msl_intrinsic(gen, ins, "sqrt");
break; break;
case VKD3DSIH_SWITCH:
msl_switch(gen, ins);
break;
default: default:
msl_unhandled(gen, ins); msl_unhandled(gen, ins);
break; break;

View File

@@ -115,7 +115,7 @@ float4 main(data input) : SV_Target
[test] [test]
clear rtv 0 -1.0 -1.0 -1.0 -1.0 clear rtv 0 -1.0 -1.0 -1.0 -1.0
todo(msl) draw triangle list 3 draw triangle list 3
probe (0, 0) rgba ( 0.0, 0.0, 0.0, 0.0) probe (0, 0) rgba ( 0.0, 0.0, 0.0, 0.0)
probe (1, 0) rgba ( 1.0, 12.0, 13.0, 14.0) probe (1, 0) rgba ( 1.0, 12.0, 13.0, 14.0)
probe (2, 0) rgba ( 2.0, 15.0, 16.0, 22.0) probe (2, 0) rgba ( 2.0, 15.0, 16.0, 22.0)

View File

@@ -17,15 +17,15 @@ float4 main() : sv_target
[test] [test]
if(sm<4) uniform 0 float4 3 0 0 0 if(sm<4) uniform 0 float4 3 0 0 0
if(sm>=4) uniform 0 uint4 3 0 0 0 if(sm>=4) uniform 0 uint4 3 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0) probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0)
if(sm<4) uniform 0 float4 1 0 0 0 if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0 if(sm>=4) uniform 0 uint4 1 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (4.0, 4.0, 4.0, 4.0) probe (0, 0) rgba (4.0, 4.0, 4.0, 4.0)
if(sm<4) uniform 0 float4 0 0 0 0 if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0 if(sm>=4) uniform 0 uint4 0 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (3.0, 3.0, 3.0, 3.0) probe (0, 0) rgba (3.0, 3.0, 3.0, 3.0)
@@ -45,15 +45,15 @@ float4 main() : sv_target
[test] [test]
if(sm<4) uniform 0 float4 3 0 0 0 if(sm<4) uniform 0 float4 3 0 0 0
if(sm>=4) uniform 0 uint4 3 0 0 0 if(sm>=4) uniform 0 uint4 3 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0) probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0)
if(sm<4) uniform 0 float4 1 0 0 0 if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0 if(sm>=4) uniform 0 uint4 1 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0) probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0)
if(sm<4) uniform 0 float4 0 0 0 0 if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0 if(sm>=4) uniform 0 uint4 0 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0) probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0)
@@ -91,15 +91,15 @@ float4 main() : sv_target
[test] [test]
if(sm<4) uniform 0 float4 2 0 0 0 if(sm<4) uniform 0 float4 2 0 0 0
if(sm>=4) uniform 0 uint4 2 0 0 0 if(sm>=4) uniform 0 uint4 2 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0) probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
if(sm<4) uniform 0 float4 1 0 0 0 if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0 if(sm>=4) uniform 0 uint4 1 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (1.1, 2.0, 3.0, 4.0) probe (0, 0) rgba (1.1, 2.0, 3.0, 4.0)
if(sm<4) uniform 0 float4 0 0 0 0 if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0 if(sm>=4) uniform 0 uint4 0 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (1.1, 2.0, 3.0, 4.0) probe (0, 0) rgba (1.1, 2.0, 3.0, 4.0)
@@ -127,11 +127,11 @@ float4 main() : sv_target
[test] [test]
if(sm<4) uniform 0 float4 2 0 0 0 if(sm<4) uniform 0 float4 2 0 0 0
if(sm>=4) uniform 0 uint4 2 0 0 0 if(sm>=4) uniform 0 uint4 2 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (1.1, 2.1, 3.1, 4.1) probe (0, 0) rgba (1.1, 2.1, 3.1, 4.1)
if(sm<4) uniform 0 float4 1 0 0 0 if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0 if(sm>=4) uniform 0 uint4 1 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0) probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
@@ -159,11 +159,11 @@ float4 main() : sv_target
[test] [test]
if(sm<4) uniform 0 float4 2 0 0 0 if(sm<4) uniform 0 float4 2 0 0 0
if(sm>=4) uniform 0 uint4 2 0 0 0 if(sm>=4) uniform 0 uint4 2 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (1.1, 2.1, 3.1, 4.1) probe (0, 0) rgba (1.1, 2.1, 3.1, 4.1)
if(sm<4) uniform 0 float4 1 0 0 0 if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0 if(sm>=4) uniform 0 uint4 1 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0) probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader fail(sm<4 | sm>=6) todo(sm<4)] [pixel shader fail(sm<4 | sm>=6) todo(sm<4)]
@@ -188,10 +188,10 @@ float4 main() : sv_target
[test] [test]
uniform 0 float4 2.0 0.0 0.0 0.0 uniform 0 float4 2.0 0.0 0.0 0.0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (1.1, 2.1, 3.1, 4.1) probe (0, 0) rgba (1.1, 2.1, 3.1, 4.1)
uniform 0 float4 1.0 0.0 0.0 0.0 uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0) probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader fail] [pixel shader fail]
@@ -390,15 +390,15 @@ float4 main() : sv_target
[test] [test]
if(sm<4) uniform 0 float4 2 0 0 0 if(sm<4) uniform 0 float4 2 0 0 0
if(sm>=4) uniform 0 uint4 2 0 0 0 if(sm>=4) uniform 0 uint4 2 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (1.1, 2.1, 3.1, 4.1) probe (0, 0) rgba (1.1, 2.1, 3.1, 4.1)
if(sm<4) uniform 0 float4 1 0 0 0 if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0 if(sm>=4) uniform 0 uint4 1 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (1.2, 2.2, 3.2, 4.2) probe (0, 0) rgba (1.2, 2.2, 3.2, 4.2)
if(sm<4) uniform 0 float4 0 0 0 0 if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0 if(sm>=4) uniform 0 uint4 0 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0) probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
% switch breaks within a loop % switch breaks within a loop
@@ -431,7 +431,7 @@ float4 main() : sv_target
[test] [test]
if(sm<4) uniform 0 float4 2 0 0 0 if(sm<4) uniform 0 float4 2 0 0 0
if(sm>=4) uniform 0 uint4 2 0 0 0 if(sm>=4) uniform 0 uint4 2 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (5.0, 6.0, 7.0, 8.0) probe (0, 0) rgba (5.0, 6.0, 7.0, 8.0)
@@ -464,15 +464,15 @@ float4 main() : sv_target
[test] [test]
if(sm<4) uniform 0 float4 0 0 0 0 if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0 if(sm>=4) uniform 0 uint4 0 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (4.0, 5.0, 6.0, 7.0) probe (0, 0) rgba (4.0, 5.0, 6.0, 7.0)
if(sm<4) uniform 0 float4 2 0 0 0 if(sm<4) uniform 0 float4 2 0 0 0
if(sm>=4) uniform 0 uint4 2 0 0 0 if(sm>=4) uniform 0 uint4 2 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (2.0, 3.0, 4.0, 5.0) probe (0, 0) rgba (2.0, 3.0, 4.0, 5.0)
if(sm<4) uniform 0 float4 3 0 0 0 if(sm<4) uniform 0 float4 3 0 0 0
if(sm>=4) uniform 0 uint4 3 0 0 0 if(sm>=4) uniform 0 uint4 3 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (4.0, 5.0, 6.0, 7.0) probe (0, 0) rgba (4.0, 5.0, 6.0, 7.0)
@@ -505,15 +505,15 @@ float4 main() : sv_target
[test] [test]
if(sm<4) uniform 0 float4 3 0 0 0 if(sm<4) uniform 0 float4 3 0 0 0
if(sm>=4) uniform 0 uint4 3 0 0 0 if(sm>=4) uniform 0 uint4 3 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0) probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
if(sm<4) uniform 0 float4 0 0 0 0 if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0 if(sm>=4) uniform 0 uint4 0 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (4.0, 5.0, 6.0, 7.0) probe (0, 0) rgba (4.0, 5.0, 6.0, 7.0)
if(sm<4) uniform 0 float4 5 0 0 0 if(sm<4) uniform 0 float4 5 0 0 0
if(sm>=4) uniform 0 uint4 5 0 0 0 if(sm>=4) uniform 0 uint4 5 0 0 0
todo(sm<4 | msl) draw quad todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0) probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
% 'continue' is not supported in switches % 'continue' is not supported in switches