vkd3d-utils: Null-terminate the output of D3DDisassemble().

This commit is contained in:
Elizabeth Figura
2025-08-15 18:48:01 -05:00
committed by Henri Verbeet
parent df1c94dd60
commit f52dc8a89a
Notes: Henri Verbeet 2025-09-10 12:03:47 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1697
2 changed files with 7 additions and 5 deletions

View File

@@ -1034,7 +1034,9 @@ HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
return hresult_from_vkd3d_result(ret);
}
if (FAILED(hr = vkd3d_blob_create((void *)output.code, output.size, blob)))
/* vkd3d-shader output is null-terminated, but the null terminator isn't
* included in the size. Increase the size to account for that. */
if (FAILED(hr = vkd3d_blob_create((void *)output.code, output.size + 1, blob)))
vkd3d_shader_free_shader_code(&output);
return hr;