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vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_build_descriptor_variable().
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Notes:
Henri Verbeet
2024-09-04 11:47:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1024
@ -6120,12 +6120,12 @@ static void spirv_compiler_decorate_descriptor(struct spirv_compiler *compiler,
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static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *compiler,
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SpvStorageClass storage_class, uint32_t type_id, const struct vkd3d_shader_register *reg,
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const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
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bool is_uav, bool is_uav_counter, struct vkd3d_descriptor_variable_info *var_info)
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const struct vkd3d_shader_descriptor_info1 *descriptor, bool is_uav_counter,
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struct vkd3d_descriptor_variable_info *var_info)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_descriptor_binding_address binding_address;
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struct vkd3d_shader_descriptor_binding binding;
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const struct vkd3d_shader_descriptor_info1 *d;
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uint32_t array_type_id, ptr_type_id, var_id;
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bool write_only = false, coherent = false;
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struct vkd3d_symbol symbol;
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@ -6135,12 +6135,11 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
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resource_type, is_uav_counter, &binding_address);
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var_info->binding_base_idx = binding_address.binding_base_idx;
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if (is_uav)
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if (descriptor->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV && !is_uav_counter)
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{
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d = spirv_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range);
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write_only = !(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ);
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write_only = !(descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ);
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/* ROVs are implicitly globally coherent. */
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coherent = d->uav_flags & (VKD3DSUF_GLOBALLY_COHERENT | VKD3DSUF_RASTERISER_ORDERED_VIEW);
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coherent = descriptor->uav_flags & (VKD3DSUF_GLOBALLY_COHERENT | VKD3DSUF_RASTERISER_ORDERED_VIEW);
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}
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if (binding.count == 1 && range->first == binding_address.binding_base_idx && range->last != ~0u
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@ -6240,7 +6239,7 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
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vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", size);
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var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, struct_id,
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®, range, VKD3D_SHADER_RESOURCE_BUFFER, false, false, &var_info);
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®, range, VKD3D_SHADER_RESOURCE_BUFFER, descriptor, false, &var_info);
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vkd3d_symbol_make_register(®_symbol, ®);
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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@ -6296,8 +6295,8 @@ static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compi
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return;
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type_id = vkd3d_spirv_get_op_type_sampler(builder);
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var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id, ®,
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range, VKD3D_SHADER_RESOURCE_NONE, false, false, &var_info);
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var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id,
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®, range, VKD3D_SHADER_RESOURCE_NONE, descriptor, false, &var_info);
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vkd3d_symbol_make_register(®_symbol, ®);
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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@ -6524,8 +6523,8 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
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resource_type_info, sampled_type, structure_stride || raw, 0);
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}
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var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class, type_id, ®,
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range, resource_type, is_uav, false, &var_info);
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var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class,
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type_id, ®, range, resource_type, descriptor, false, &var_info);
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if (is_uav)
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{
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@ -6571,7 +6570,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
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}
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counter_var_id = spirv_compiler_build_descriptor_variable(compiler, storage_class,
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type_id, ®, range, resource_type, false, true, &counter_var_info);
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type_id, ®, range, resource_type, descriptor, true, &counter_var_info);
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}
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}
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