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vkd3d-shader: Implement sampleinfo for rasterizer.
Also adds initial infrastructure for more flexible shader parameters. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
ac7b007fc7
commit
f510e93948
@@ -2074,6 +2074,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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ps_compile_args.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS;
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ps_compile_args.next = NULL;
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ps_compile_args.target = VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0;
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ps_compile_args.parameter_count = 0;
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ps_compile_args.parameters = NULL;
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ps_compile_args.dual_source_blending = is_dual_source_blending(&desc->BlendState.RenderTarget[0]);
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ps_compile_args.output_swizzles = ps_output_swizzle;
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ps_compile_args.output_swizzle_count = rt_count;
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