vkd3d-shader/hlsl: Enforce PSIZE component count for sm1 VS output.

This commit is contained in:
Elizabeth Figura
2024-11-04 22:31:49 -06:00
committed by Henri Verbeet
parent aa1ce9e295
commit f50b20ddd6
Notes: Henri Verbeet 2024-11-05 20:06:25 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1247
2 changed files with 6 additions and 1 deletions

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@ -9,7 +9,7 @@ shader model < 4.0
-0.5 0 20
0.5 0 40
[vertex shader fail todo]
[vertex shader fail]
void main(inout float4 pos : position, out float2 size : psize)
{
size = 1;