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vkd3d-shader/hlsl: Enforce PSIZE component count for sm1 VS output.
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committed by
Henri Verbeet
parent
aa1ce9e295
commit
f50b20ddd6
Notes:
Henri Verbeet
2024-11-05 20:06:25 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1247
@ -9,7 +9,7 @@ shader model < 4.0
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-0.5 0 20
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0.5 0 40
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[vertex shader fail todo]
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[vertex shader fail]
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void main(inout float4 pos : position, out float2 size : psize)
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{
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size = 1;
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