vkd3d-shader/glsl: Implement VKD3DSIH_MAD.

This commit is contained in:
Henri Verbeet
2024-09-29 19:44:32 +02:00
parent 4103e76245
commit f501b8c661
Notes: Henri Verbeet 2024-10-02 22:39:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1140
2 changed files with 5 additions and 2 deletions

View File

@@ -822,6 +822,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_IF:
shader_glsl_if(gen, ins);
break;
case VKD3DSIH_MAD:
shader_glsl_intrinsic(gen, ins, "fma");
break;
case VKD3DSIH_LTO:
shader_glsl_relop(gen, ins, "<", "lessThan");
break;