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vkd3d-shader/hlsl: Add temporary variables to "dummy_scope" in prepend_uniform_copy().
These are not looked up by name, so we don't need them in a specific scope. Moreover, since we generate the temporaries using the same storage modifiers as the uniforms, hlsl_emit_bytecode() will treat them as new uniforms if run multiple times. That function is currently only run once, but this will change when compiling shaders in effects.
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committed by
Henri Verbeet
parent
66895e2605
commit
f4d95af91d
Notes:
Henri Verbeet
2025-07-23 17:30:00 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1471
@@ -201,7 +201,7 @@ static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct hlsl_block *block,
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vkd3d_free(new_name);
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return;
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}
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list_add_before(&uniform->scope_entry, &temp->scope_entry);
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list_add_tail(&ctx->dummy_scope->vars, &temp->scope_entry);
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uniform->temp_copy = temp;
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