vkd3d-shader/hlsl: Parse InputPatch and OutputPatch objects.

This commit is contained in:
Shaun Ren
2025-01-23 19:41:07 -05:00
committed by Henri Verbeet
parent 32c081ba8c
commit f4d5e05d96
Notes: Henri Verbeet 2025-01-29 18:04:29 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1355
5 changed files with 86 additions and 21 deletions

View File

@@ -104,6 +104,7 @@ if {return KW_IF; }
in {return KW_IN; }
inline {return KW_INLINE; }
inout {return KW_INOUT; }
InputPatch {return KW_INPUTPATCH; }
LineStream {return KW_LINESTREAM; }
linear {return KW_LINEAR; }
matrix {return KW_MATRIX; }
@@ -112,6 +113,7 @@ nointerpolation {return KW_NOINTERPOLATION; }
noperspective {return KW_NOPERSPECTIVE; }
NULL {return KW_NULL; }
out {return KW_OUT; }
OutputPatch {return KW_OUTPUTPATCH; }
packoffset {return KW_PACKOFFSET; }
pass {return KW_PASS; }
PixelShader {return KW_PIXELSHADER; }