tests: Add support for UAV buffers to d3d12 runner.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-05-18 12:46:33 +02:00
committed by Alexandre Julliard
parent 74c0ad0a7a
commit f470c00453
Notes: Alexandre Julliard 2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193
3 changed files with 94 additions and 57 deletions

View File

@@ -145,7 +145,6 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
break;
case RESOURCE_TYPE_UAV:
case RESOURCE_TYPE_BUFFER_UAV:
if (!runner->heap)
runner->heap = create_gpu_descriptor_heap(device,
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, MAX_RESOURCE_DESCRIPTORS);
@@ -161,6 +160,30 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
NULL, NULL, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
break;
case RESOURCE_TYPE_BUFFER_UAV:
{
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = { 0 };
if (!runner->heap)
runner->heap = create_gpu_descriptor_heap(device,
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, MAX_RESOURCE_DESCRIPTORS);
resource->resource = create_default_buffer(device, params->data_size,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
upload_buffer_data(resource->resource, 0, params->data_size, resource_data,
test_context->queue, test_context->list);
reset_command_list(test_context->list, test_context->allocator);
transition_resource_state(test_context->list, resource->resource,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
uav_desc.Format = params->format;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Buffer.NumElements = params->width * params->height;
ID3D12Device_CreateUnorderedAccessView(device, resource->resource,
NULL, &uav_desc, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES));
break;
}
case RESOURCE_TYPE_VERTEX_BUFFER:
resource->resource = create_upload_buffer(device, params->data_size, params->data);
break;
@@ -224,7 +247,7 @@ static ID3D12RootSignature *d3d12_runner_create_root_signature(struct d3d12_shad
root_param->DescriptorTable.pDescriptorRanges = range;
root_param->ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
if (resource->r.type == RESOURCE_TYPE_UAV)
if (resource->r.type == RESOURCE_TYPE_UAV || resource->r.type == RESOURCE_TYPE_BUFFER_UAV)
range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
else
range->RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
@@ -432,6 +455,8 @@ static bool d3d12_runner_draw(struct shader_runner *r,
if (runner->r.uniform_count)
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, uniform_index,
runner->r.uniform_count, runner->r.uniforms, 0);
if (runner->heap)
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &runner->heap);
for (i = 0; i < runner->r.resource_count; ++i)
{
struct d3d12_resource *resource = d3d12_resource(runner->r.resources[i]);