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tests: Add support for UAV buffers to d3d12 runner.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
74c0ad0a7a
commit
f470c00453
Notes:
Alexandre Julliard
2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193
@@ -420,7 +420,6 @@ struct d3d12_resource_readback
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static void get_resource_readback_with_command_list(ID3D12Resource *resource, unsigned int sub_resource,
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struct d3d12_resource_readback *rb, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list)
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{
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D3D12_TEXTURE_COPY_LOCATION dst_location, src_location;
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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ID3D12Resource *src_resource;
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@@ -434,8 +433,6 @@ static void get_resource_readback_with_command_list(ID3D12Resource *resource, un
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assert_that(hr == S_OK, "Failed to get device, hr %#x.\n", hr);
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resource_desc = ID3D12Resource_GetDesc(resource);
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assert_that(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER,
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"Resource %p is not texture.\n", resource);
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miplevel = sub_resource % resource_desc.MipLevels;
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rb->rb.width = max(1, resource_desc.Width >> miplevel);
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@@ -444,10 +441,13 @@ static void get_resource_readback_with_command_list(ID3D12Resource *resource, un
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rb->rb.height = align(rb->rb.height, format_block_height(resource_desc.Format));
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rb->rb.depth = resource_desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D
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? max(1, resource_desc.DepthOrArraySize >> miplevel) : 1;
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rb->rb.row_pitch = align(rb->rb.width * format_size(resource_desc.Format), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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rb->rb.row_pitch = rb->rb.width * format_size(resource_desc.Format);
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if (resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER)
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rb->rb.row_pitch = align(rb->rb.row_pitch, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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rb->rb.data = NULL;
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if (resource_desc.SampleDesc.Count > 1)
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src_resource = resource;
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if (resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER && resource_desc.SampleDesc.Count > 1)
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{
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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@@ -468,28 +468,33 @@ static void get_resource_readback_with_command_list(ID3D12Resource *resource, un
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sub_resource = 0;
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}
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else
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{
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src_resource = resource;
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}
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buffer_size = rb->rb.row_pitch * rb->rb.height * rb->rb.depth;
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rb->resource = create_readback_buffer(device, buffer_size);
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dst_location.pResource = rb->resource;
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dst_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
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dst_location.PlacedFootprint.Offset = 0;
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dst_location.PlacedFootprint.Footprint.Format = resource_desc.Format;
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dst_location.PlacedFootprint.Footprint.Width = rb->rb.width;
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dst_location.PlacedFootprint.Footprint.Height = rb->rb.height;
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dst_location.PlacedFootprint.Footprint.Depth = rb->rb.depth;
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dst_location.PlacedFootprint.Footprint.RowPitch = rb->rb.row_pitch;
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if (resource_desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
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{
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ID3D12GraphicsCommandList_CopyResource(command_list, rb->resource, resource);
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}
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else
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{
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D3D12_TEXTURE_COPY_LOCATION dst_location, src_location;
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src_location.pResource = src_resource;
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src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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src_location.SubresourceIndex = sub_resource;
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dst_location.pResource = rb->resource;
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dst_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
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dst_location.PlacedFootprint.Offset = 0;
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dst_location.PlacedFootprint.Footprint.Format = resource_desc.Format;
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dst_location.PlacedFootprint.Footprint.Width = rb->rb.width;
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dst_location.PlacedFootprint.Footprint.Height = rb->rb.height;
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dst_location.PlacedFootprint.Footprint.Depth = rb->rb.depth;
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dst_location.PlacedFootprint.Footprint.RowPitch = rb->rb.row_pitch;
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, 0, 0, 0, &src_location, NULL);
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src_location.pResource = src_resource;
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src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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src_location.SubresourceIndex = sub_resource;
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, 0, 0, 0, &src_location, NULL);
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}
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hr = ID3D12GraphicsCommandList_Close(command_list);
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assert_that(hr == S_OK, "Failed to close command list, hr %#x.\n", hr);
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@@ -696,18 +701,25 @@ static inline void upload_texture_data_(unsigned int line, ID3D12Resource *textu
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}
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ID3D12Resource_Unmap(upload_buffer, 0, NULL);
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for (i = 0; i < sub_resource_count; ++i)
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if (resource_desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
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{
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dst_location.pResource = texture;
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dst_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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dst_location.SubresourceIndex = i;
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ID3D12GraphicsCommandList_CopyResource(command_list, texture, upload_buffer);
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}
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else
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{
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for (i = 0; i < sub_resource_count; ++i)
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{
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dst_location.pResource = texture;
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dst_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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dst_location.SubresourceIndex = i;
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src_location.pResource = upload_buffer;
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src_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
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src_location.PlacedFootprint = layouts[i];
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src_location.pResource = upload_buffer;
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src_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
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src_location.PlacedFootprint = layouts[i];
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
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&dst_location, 0, 0, 0, &src_location, NULL);
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
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&dst_location, 0, 0, 0, &src_location, NULL);
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}
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}
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hr = ID3D12GraphicsCommandList_Close(command_list);
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@@ -724,6 +736,31 @@ static inline void upload_texture_data_(unsigned int line, ID3D12Resource *textu
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free(row_sizes);
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}
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#define upload_buffer_data(a, b, c, d, e, f) upload_buffer_data_(__LINE__, a, b, c, d, e, f)
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static inline void upload_buffer_data_(unsigned int line, ID3D12Resource *buffer, size_t offset,
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size_t size, const void *data, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list)
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{
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ID3D12Resource *upload_buffer;
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ID3D12Device *device;
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HRESULT hr;
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hr = ID3D12Resource_GetDevice(buffer, &IID_ID3D12Device, (void **)&device);
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ok_(line)(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
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upload_buffer = create_upload_buffer_(line, device, size, data);
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ID3D12GraphicsCommandList_CopyBufferRegion(command_list, buffer, offset,
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upload_buffer, 0, size);
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hr = ID3D12GraphicsCommandList_Close(command_list);
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ok_(line)(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
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exec_command_list(queue, command_list);
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wait_queue_idle(device, queue);
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ID3D12Resource_Release(upload_buffer);
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ID3D12Device_Release(device);
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}
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static HRESULT create_root_signature(ID3D12Device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
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ID3D12RootSignature **root_signature)
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{
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