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tests: Add support for UAV buffers to d3d12 runner.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
74c0ad0a7a
commit
f470c00453
Notes:
Alexandre Julliard
2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193
@@ -137,31 +137,6 @@ static void uav_barrier(ID3D12GraphicsCommandList *list, ID3D12Resource *resourc
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ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier);
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}
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#define upload_buffer_data(a, b, c, d, e, f) upload_buffer_data_(__LINE__, a, b, c, d, e, f)
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static void upload_buffer_data_(unsigned int line, ID3D12Resource *buffer, size_t offset,
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size_t size, const void *data, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list)
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{
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ID3D12Resource *upload_buffer;
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ID3D12Device *device;
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HRESULT hr;
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hr = ID3D12Resource_GetDevice(buffer, &IID_ID3D12Device, (void **)&device);
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ok_(line)(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
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upload_buffer = create_upload_buffer_(line, device, size, data);
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ID3D12GraphicsCommandList_CopyBufferRegion(command_list, buffer, offset,
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upload_buffer, 0, size);
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hr = ID3D12GraphicsCommandList_Close(command_list);
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ok_(line)(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
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exec_command_list(queue, command_list);
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wait_queue_idle(device, queue);
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ID3D12Resource_Release(upload_buffer);
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ID3D12Device_Release(device);
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}
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static const DXGI_FORMAT depth_stencil_formats[] =
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{
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DXGI_FORMAT_R32G8X24_TYPELESS,
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