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vkd3d-shader/msl: Implement support for VKD3DSPR_IMMCONSTBUFFER registers.
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Notes:
Henri Verbeet
2025-11-04 15:55:42 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1808
@@ -120,9 +120,8 @@ float4 main() : sv_target
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[test]
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uniform 0 float 2
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (8, 9, 10, 11)
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draw quad
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probe (0, 0) f32(8, 9, 10, 11)
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[pixel shader]
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uniform float i;
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@@ -136,5 +135,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float 3
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (12, 13, 14, 15)
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draw quad
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probe (0, 0) f32(12, 13, 14, 15)
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