vkd3d-shader/msl: Implement support for VKD3DSPR_IMMCONSTBUFFER registers.

This commit is contained in:
Henri Verbeet
2025-10-12 14:36:06 +02:00
parent 51cce61770
commit f431cddc9f
Notes: Henri Verbeet 2025-11-04 15:55:42 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1808
5 changed files with 100 additions and 47 deletions

View File

@@ -27,7 +27,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(msl & sm>=6) draw quad
draw quad
if(sm>=4) probe(0, 0) f32(1, 1, 2, 1)
if(sm>=4) probe(1, 0) f32(2, 2, 3, 1)
if(sm>=4) probe(2, 0) f32(2, 2, 3, 2)
@@ -282,7 +282,7 @@ uint4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(msl & sm>=6) draw quad
draw quad
probe(0, 0) u32(0, 1, 0, 2)
probe(1, 0) u32(0, 1, 0, 3)
probe(2, 0) u32(0, 1, 0, 2)
@@ -332,7 +332,7 @@ uint4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(msl & sm>=6) draw quad
draw quad
probe(0, 0) u32(0, 1, 1, 2)
probe(1, 0) u32(2, 2, 2, 3)
probe(2, 0) u32(3, 3, 3, 3)