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vkd3d-shader/hlsl: Ignore the 'groupshared' modifier for non-compute shaders.
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Notes:
Henri Verbeet
2025-06-24 16:31:45 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1553
@@ -2559,6 +2559,13 @@ static void declare_var(struct hlsl_ctx *ctx, struct parse_variable_def *v)
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hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
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"Variable '%s' is declared as both \"uniform\" and \"static\".", var->name);
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if ((modifiers & HLSL_STORAGE_GROUPSHARED) && ctx->profile->type != VKD3D_SHADER_TYPE_COMPUTE)
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{
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modifiers &= ~HLSL_STORAGE_GROUPSHARED;
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hlsl_warning(ctx, &var->loc, VKD3D_SHADER_WARNING_HLSL_IGNORED_MODIFIER,
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"Ignoring the 'groupshared' modifier in a non-compute shader.");
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}
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if (modifiers & HLSL_STORAGE_GROUPSHARED)
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hlsl_fixme(ctx, &var->loc, "Group shared variables.");
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