mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/ir: Store the block count in struct vsir_program.
This commit is contained in:
committed by
Alexandre Julliard
parent
98c6e85b33
commit
f3c7d2d05c
Notes:
Alexandre Julliard
2024-01-23 23:05:46 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/594
@@ -1020,8 +1020,6 @@ struct vkd3d_shader_desc
|
||||
struct shader_signature output_signature;
|
||||
struct shader_signature patch_constant_signature;
|
||||
|
||||
unsigned int block_count;
|
||||
|
||||
struct
|
||||
{
|
||||
uint32_t used, external;
|
||||
@@ -1270,6 +1268,7 @@ struct vsir_program
|
||||
struct vkd3d_shader_instruction_array instructions;
|
||||
|
||||
unsigned int input_control_point_count, output_control_point_count;
|
||||
unsigned int block_count;
|
||||
unsigned int temp_count;
|
||||
unsigned int ssa_count;
|
||||
bool use_vocp;
|
||||
|
||||
Reference in New Issue
Block a user