vkd3d-shader/ir: Store the block count in struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-01-18 20:34:52 +01:00
committed by Alexandre Julliard
parent 98c6e85b33
commit f3c7d2d05c
Notes: Alexandre Julliard 2024-01-23 23:05:46 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/594
4 changed files with 12 additions and 11 deletions

View File

@@ -1020,8 +1020,6 @@ struct vkd3d_shader_desc
struct shader_signature output_signature;
struct shader_signature patch_constant_signature;
unsigned int block_count;
struct
{
uint32_t used, external;
@@ -1270,6 +1268,7 @@ struct vsir_program
struct vkd3d_shader_instruction_array instructions;
unsigned int input_control_point_count, output_control_point_count;
unsigned int block_count;
unsigned int temp_count;
unsigned int ssa_count;
bool use_vocp;