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vkd3d-shader/ir: Store the block count in struct vsir_program.
This commit is contained in:
committed by
Alexandre Julliard
parent
98c6e85b33
commit
f3c7d2d05c
Notes:
Alexandre Julliard
2024-01-23 23:05:46 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/594
@@ -9790,7 +9790,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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compiler->location.column = 0;
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compiler->location.line = 1;
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if (parser->shader_desc.block_count && !spirv_compiler_init_blocks(compiler, parser->shader_desc.block_count))
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if (program->block_count && !spirv_compiler_init_blocks(compiler, program->block_count))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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instructions = program->instructions;
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