vkd3d-shader/ir: Store the block count in struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-01-18 20:34:52 +01:00
committed by Alexandre Julliard
parent 98c6e85b33
commit f3c7d2d05c
Notes: Alexandre Julliard 2024-01-23 23:05:46 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/594
4 changed files with 12 additions and 11 deletions

View File

@@ -9790,7 +9790,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
compiler->location.column = 0;
compiler->location.line = 1;
if (parser->shader_desc.block_count && !spirv_compiler_init_blocks(compiler, parser->shader_desc.block_count))
if (program->block_count && !spirv_compiler_init_blocks(compiler, program->block_count))
return VKD3D_ERROR_OUT_OF_MEMORY;
instructions = program->instructions;