vkd3d-shader/ir: Store the block count in struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-01-18 20:34:52 +01:00
committed by Alexandre Julliard
parent 98c6e85b33
commit f3c7d2d05c
Notes: Alexandre Julliard 2024-01-23 23:05:46 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/594
4 changed files with 12 additions and 11 deletions

View File

@@ -5527,7 +5527,7 @@ static enum vkd3d_result sm6_function_emit_blocks(const struct sm6_function *fun
{
unsigned int i;
sm6->p.shader_desc.block_count = function->block_count;
sm6->p.program.block_count = function->block_count;
for (i = 0; i < function->block_count; ++i)
{