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vkd3d-shader/hlsl: Emit a fixme on complex resource load object derefs.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
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Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/7
@ -2082,11 +2082,23 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
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const struct hlsl_ir_node *texel_offset = load->texel_offset.node;
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const struct hlsl_ir_node *coords = load->coords.node;
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if (resource_type->type != HLSL_CLASS_OBJECT)
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{
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assert(resource_type->type == HLSL_CLASS_ARRAY || resource_type->type == HLSL_CLASS_STRUCT);
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hlsl_fixme(ctx, &load->node.loc, "Resource being a component of another variable.");
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return;
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}
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if (load->sampler.var)
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{
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const struct hlsl_type *sampler_type = load->sampler.var->data_type;
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assert(sampler_type->type == HLSL_CLASS_OBJECT);
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if (sampler_type->type != HLSL_CLASS_OBJECT)
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{
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assert(sampler_type->type == HLSL_CLASS_ARRAY || sampler_type->type == HLSL_CLASS_STRUCT);
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hlsl_fixme(ctx, &load->node.loc, "Sampler being a component of another variable.");
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return;
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}
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assert(sampler_type->base_type == HLSL_TYPE_SAMPLER);
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assert(sampler_type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC);
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