vkd3d-shader/hlsl: Make single-component swizzles retrieve a scalar.

This commit is contained in:
Francisco Casas
2023-01-05 12:13:46 -03:00
committed by Alexandre Julliard
parent edf86b2248
commit f33ca836d7
Notes: Alexandre Julliard 2023-01-26 23:11:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/70
3 changed files with 12 additions and 8 deletions

View File

@@ -1164,11 +1164,15 @@ struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned
struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_swizzle *swizzle;
struct hlsl_type *type;
if (!(swizzle = hlsl_alloc(ctx, sizeof(*swizzle))))
return NULL;
init_node(&swizzle->node, HLSL_IR_SWIZZLE,
hlsl_get_vector_type(ctx, val->data_type->base_type, components), loc);
if (components == 1)
type = hlsl_get_scalar_type(ctx, val->data_type->base_type);
else
type = hlsl_get_vector_type(ctx, val->data_type->base_type, components);
init_node(&swizzle->node, HLSL_IR_SWIZZLE, type, loc);
hlsl_src_from_node(&swizzle->val, val);
swizzle->swizzle = s;
return swizzle;