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vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_C.
This commit is contained in:
Notes:
Henri Verbeet
2025-06-23 20:18:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1565
@@ -55,8 +55,14 @@ struct msl_generator
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struct msl_resource_type_info
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struct msl_resource_type_info
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{
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{
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/* The number of coordinates needed to address/sample the resource type. */
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size_t coord_size;
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size_t coord_size;
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/* Whether the resource type is an array type. */
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bool array;
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bool array;
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/* Whether the resource type has a shadow/comparison variant. */
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bool comparison;
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/* The type suffix for the resource type. I.e., the "2d" part of
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* "texture2d" or "depth2d". */
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const char *type_suffix;
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const char *type_suffix;
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};
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};
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@@ -78,17 +84,17 @@ static const struct msl_resource_type_info *msl_get_resource_type_info(enum vkd3
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{
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{
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static const struct msl_resource_type_info info[] =
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static const struct msl_resource_type_info info[] =
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{
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{
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[VKD3D_SHADER_RESOURCE_NONE] = {0, 0, "none"},
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[VKD3D_SHADER_RESOURCE_NONE] = {0, 0, 0, "none"},
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[VKD3D_SHADER_RESOURCE_BUFFER] = {1, 0, "_buffer"},
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[VKD3D_SHADER_RESOURCE_BUFFER] = {1, 0, 0, "_buffer"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_1D] = {1, 0, "1d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_1D] = {1, 0, 0, "1d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2D] = {2, 0, "2d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2D] = {2, 0, 1, "2d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DMS] = {2, 0, "2d_ms"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DMS] = {2, 0, 1, "2d_ms"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_3D] = {3, 0, "3d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_3D] = {3, 0, 0, "3d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBE] = {3, 0, "cube"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBE] = {3, 0, 1, "cube"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY] = {1, 1, "1d_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY] = {1, 1, 0, "1d_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY] = {2, 1, "2d_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY] = {2, 1, 1, "2d_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY] = {2, 1, "2d_ms_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY] = {2, 1, 1, "2d_ms_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = {3, 1, "cube_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = {3, 1, 1, "cube_array"},
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};
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};
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if (!t || t >= ARRAY_SIZE(info))
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if (!t || t >= ARRAY_SIZE(info))
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@@ -302,10 +308,10 @@ static void msl_print_sampler_name(struct vkd3d_string_buffer *buffer, unsigned
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}
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}
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static void msl_print_srv_name(struct vkd3d_string_buffer *buffer, struct msl_generator *gen, unsigned int binding,
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static void msl_print_srv_name(struct vkd3d_string_buffer *buffer, struct msl_generator *gen, unsigned int binding,
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const struct msl_resource_type_info *resource_type_info, enum vkd3d_data_type resource_data_type)
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const struct msl_resource_type_info *resource_type_info, enum vkd3d_data_type resource_data_type, bool compare)
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{
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{
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vkd3d_string_buffer_printf(buffer, "descriptors[%u].as<texture%s<",
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vkd3d_string_buffer_printf(buffer, "descriptors[%u].as<%s%s<",
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binding, resource_type_info->type_suffix);
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binding, compare ? "depth" : "texture", resource_type_info->type_suffix);
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msl_print_resource_datatype(gen, buffer, resource_data_type);
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msl_print_resource_datatype(gen, buffer, resource_data_type);
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vkd3d_string_buffer_printf(buffer, ">>()");
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vkd3d_string_buffer_printf(buffer, ">>()");
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}
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}
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@@ -929,7 +935,7 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
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read = vkd3d_string_buffer_get(&gen->string_buffers);
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read = vkd3d_string_buffer_get(&gen->string_buffers);
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vkd3d_string_buffer_printf(read, "as_type<uint4>(");
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vkd3d_string_buffer_printf(read, "as_type<uint4>(");
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msl_print_srv_name(read, gen, srv_binding, resource_type_info, data_type);
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msl_print_srv_name(read, gen, srv_binding, resource_type_info, data_type, false);
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vkd3d_string_buffer_printf(read, ".read(");
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vkd3d_string_buffer_printf(read, ".read(");
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msl_print_src_with_type(read, gen, &ins->src[0], coord_mask, VKD3D_DATA_UINT);
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msl_print_src_with_type(read, gen, &ins->src[0], coord_mask, VKD3D_DATA_UINT);
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if (resource_type_info->array)
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if (resource_type_info->array)
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@@ -963,13 +969,14 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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const struct vkd3d_shader_descriptor_info1 *d;
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const struct vkd3d_shader_descriptor_info1 *d;
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enum vkd3d_shader_resource_type resource_type;
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enum vkd3d_shader_resource_type resource_type;
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unsigned int srv_binding, sampler_binding;
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unsigned int srv_binding, sampler_binding;
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bool bias, compare, comparison_sampler;
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struct vkd3d_string_buffer *sample;
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struct vkd3d_string_buffer *sample;
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enum vkd3d_data_type data_type;
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enum vkd3d_data_type data_type;
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uint32_t coord_mask;
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uint32_t coord_mask;
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struct msl_dst dst;
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struct msl_dst dst;
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bool bias;
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bias = ins->opcode == VKD3DSIH_SAMPLE_B;
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bias = ins->opcode == VKD3DSIH_SAMPLE_B;
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compare = ins->opcode == VKD3DSIH_SAMPLE_C;
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if (vkd3d_shader_instruction_has_texel_offset(ins))
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if (vkd3d_shader_instruction_has_texel_offset(ins))
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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@@ -1035,6 +1042,20 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler_id)))
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VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler_id)))
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{
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{
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sampler_space = d->register_space;
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sampler_space = d->register_space;
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comparison_sampler = d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE;
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if (compare)
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{
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if (!comparison_sampler)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Sampler %u is not a comparison sampler.", sampler_id);
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}
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else
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{
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if (comparison_sampler)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Sampler %u is a comparison sampler.", sampler_id);
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}
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}
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}
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else
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else
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{
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{
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@@ -1058,9 +1079,13 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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msl_dst_init(&dst, gen, ins, &ins->dst[0]);
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msl_dst_init(&dst, gen, ins, &ins->dst[0]);
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sample = vkd3d_string_buffer_get(&gen->string_buffers);
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sample = vkd3d_string_buffer_get(&gen->string_buffers);
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vkd3d_string_buffer_printf(sample, "as_type<uint4>(");
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if (ins->dst[0].reg.data_type == VKD3D_DATA_UINT)
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msl_print_srv_name(sample, gen, srv_binding, resource_type_info, data_type);
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vkd3d_string_buffer_printf(sample, "as_type<uint4>(");
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vkd3d_string_buffer_printf(sample, ".sample(");
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msl_print_srv_name(sample, gen, srv_binding, resource_type_info, data_type, compare);
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if (compare)
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vkd3d_string_buffer_printf(sample, ".sample_compare(");
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else
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vkd3d_string_buffer_printf(sample, ".sample(");
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msl_print_sampler_name(sample, sampler_binding);
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msl_print_sampler_name(sample, sampler_binding);
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vkd3d_string_buffer_printf(sample, ", ");
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vkd3d_string_buffer_printf(sample, ", ");
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msl_print_src_with_type(sample, gen, &ins->src[0], coord_mask, ins->src[0].reg.data_type);
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msl_print_src_with_type(sample, gen, &ins->src[0], coord_mask, ins->src[0].reg.data_type);
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@@ -1070,14 +1095,25 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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msl_print_src_with_type(sample, gen, &ins->src[0], coord_mask + 1, ins->src[0].reg.data_type);
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msl_print_src_with_type(sample, gen, &ins->src[0], coord_mask + 1, ins->src[0].reg.data_type);
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vkd3d_string_buffer_printf(sample, ")");
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vkd3d_string_buffer_printf(sample, ")");
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}
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}
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if (compare)
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{
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if (!resource_type_info->comparison)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
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"Comparison samplers are not supported with resource type %#x.", resource_type);
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vkd3d_string_buffer_printf(sample, ", ");
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msl_print_src_with_type(sample, gen, &ins->src[3], VKD3DSP_WRITEMASK_0, ins->src[3].reg.data_type);
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}
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if (bias)
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if (bias)
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{
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{
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vkd3d_string_buffer_printf(sample, ", bias(");
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vkd3d_string_buffer_printf(sample, ", bias(");
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msl_print_src_with_type(sample, gen, &ins->src[3], VKD3DSP_WRITEMASK_0, ins->src[3].reg.data_type);
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msl_print_src_with_type(sample, gen, &ins->src[3], VKD3DSP_WRITEMASK_0, ins->src[3].reg.data_type);
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vkd3d_string_buffer_printf(sample, ")");
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vkd3d_string_buffer_printf(sample, ")");
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}
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}
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vkd3d_string_buffer_printf(sample, "))");
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vkd3d_string_buffer_printf(sample, ")");
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msl_print_swizzle(sample, ins->src[1].swizzle, ins->dst[0].write_mask);
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if (ins->dst[0].reg.data_type == VKD3D_DATA_UINT)
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vkd3d_string_buffer_printf(sample, ")");
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if (!compare)
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msl_print_swizzle(sample, ins->src[1].swizzle, ins->dst[0].write_mask);
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msl_print_assignment(gen, &dst, "%s", sample->buffer);
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msl_print_assignment(gen, &dst, "%s", sample->buffer);
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@@ -1253,6 +1289,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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break;
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break;
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case VKD3DSIH_SAMPLE:
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case VKD3DSIH_SAMPLE:
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case VKD3DSIH_SAMPLE_B:
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case VKD3DSIH_SAMPLE_B:
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case VKD3DSIH_SAMPLE_C:
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msl_sample(gen, ins);
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msl_sample(gen, ins);
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break;
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break;
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case VKD3DSIH_GEO:
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case VKD3DSIH_GEO:
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@@ -140,5 +140,5 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float 0.5
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uniform 0 float 0.5
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 1.0)
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probe (0, 0) rgba (0.0, 0.0, 1.0, 1.0)
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