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vkd3d-shader/dxil: Introduce a value type for immediate constant buffers.
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committed by
Alexandre Julliard
parent
85d5f83fb7
commit
f2a656b876
Notes:
Alexandre Julliard
2023-11-22 22:48:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/471
@@ -1206,7 +1206,7 @@ struct vkd3d_shader_instruction_array
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bool shader_instruction_array_init(struct vkd3d_shader_instruction_array *instructions, unsigned int reserve);
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bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *instructions, unsigned int reserve);
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unsigned int shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions,
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bool shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions,
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struct vkd3d_shader_immediate_constant_buffer *icb);
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bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_array *instructions,
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unsigned int dst, unsigned int src);
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