vkd3d-shader/dxil: Introduce a value type for immediate constant buffers.

This commit is contained in:
Conor McCarthy
2023-11-15 11:54:03 +10:00
committed by Alexandre Julliard
parent 85d5f83fb7
commit f2a656b876
Notes: Alexandre Julliard 2023-11-22 22:48:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/471
3 changed files with 13 additions and 11 deletions

View File

@@ -2045,14 +2045,14 @@ bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *ins
return true;
}
unsigned int shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions,
bool shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions,
struct vkd3d_shader_immediate_constant_buffer *icb)
{
if (!vkd3d_array_reserve((void **)&instructions->icbs, &instructions->icb_capacity, instructions->icb_count + 1,
sizeof(*instructions->icbs)))
return UINT_MAX;
instructions->icbs[instructions->icb_count] = icb;
return instructions->icb_count++;
return false;
instructions->icbs[instructions->icb_count++] = icb;
return true;
}
static struct vkd3d_shader_src_param *shader_instruction_array_clone_src_params(