vkd3d-shader/msl: Implement VKD3DSIH_INE.

This commit is contained in:
Feifan He 2024-11-22 15:45:54 +08:00 committed by Henri Verbeet
parent a2d56c8bfc
commit f2a32589ea
Notes: Henri Verbeet 2024-11-25 21:02:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1277
2 changed files with 3 additions and 2 deletions

View File

@ -445,6 +445,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VKD3DSIH_DCL_OUTPUT_SIV:
case VKD3DSIH_NOP:
break;
case VKD3DSIH_INE:
case VKD3DSIH_NEU:
msl_relop(gen, ins, "!=");
break;

View File

@ -94,9 +94,9 @@ float4 main() : sv_target
[test]
if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)