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tests: Add more tests for ReadFromSubresource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -30390,6 +30390,7 @@ static void test_vertex_shader_stream_output(void)
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static void test_read_write_subresource(void)
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static void test_read_write_subresource(void)
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{
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{
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D3D12_TEXTURE_COPY_LOCATION src_location, dst_location;
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D3D12_TEXTURE_COPY_LOCATION src_location, dst_location;
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uint32_t *dst_buffer, *zero_buffer, *ptr;
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ID3D12GraphicsCommandList *command_list;
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ID3D12GraphicsCommandList *command_list;
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_SUBRESOURCE_DATA texture_data;
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D3D12_SUBRESOURCE_DATA texture_data;
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@ -30399,16 +30400,14 @@ static void test_read_write_subresource(void)
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struct resource_readback rb;
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struct resource_readback rb;
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ID3D12Resource *src_texture;
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ID3D12Resource *src_texture;
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ID3D12Resource *dst_texture;
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ID3D12Resource *dst_texture;
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unsigned int got, expected;
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ID3D12CommandQueue *queue;
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ID3D12CommandQueue *queue;
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ID3D12Resource *rb_buffer;
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ID3D12Resource *rb_buffer;
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unsigned int *dst_buffer;
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unsigned int buffer_size;
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unsigned int buffer_size;
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unsigned int slice_pitch;
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unsigned int slice_pitch;
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unsigned int x, y, z, i;
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unsigned int row_pitch;
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unsigned int row_pitch;
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unsigned int x, y, z;
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uint32_t got, expected;
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ID3D12Device *device;
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ID3D12Device *device;
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unsigned int *ptr;
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D3D12_BOX box;
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D3D12_BOX box;
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HRESULT hr;
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HRESULT hr;
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@ -30428,6 +30427,9 @@ static void test_read_write_subresource(void)
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rb_buffer = create_readback_buffer(device, buffer_size);
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rb_buffer = create_readback_buffer(device, buffer_size);
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dst_buffer = malloc(buffer_size);
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dst_buffer = malloc(buffer_size);
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ok(dst_buffer, "Failed to allocate memory.\n");
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ok(dst_buffer, "Failed to allocate memory.\n");
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zero_buffer = malloc(buffer_size);
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ok(zero_buffer, "Failed to allocate memory.\n");
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memset(zero_buffer, 0, buffer_size);
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set_box(&box, 0, 0, 0, 1, 1, 1);
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set_box(&box, 0, 0, 0, 1, 1, 1);
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hr = ID3D12Resource_WriteToSubresource(rb_buffer, 0, &box, dst_buffer, row_pitch, slice_pitch);
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hr = ID3D12Resource_WriteToSubresource(rb_buffer, 0, &box, dst_buffer, row_pitch, slice_pitch);
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@ -30479,6 +30481,10 @@ static void test_read_write_subresource(void)
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hr = ID3D12Resource_ReadFromSubresource(src_texture, dst_buffer, row_pitch, slice_pitch, 0, &box);
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hr = ID3D12Resource_ReadFromSubresource(src_texture, dst_buffer, row_pitch, slice_pitch, 0, &box);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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for (i = 0; i < 2; ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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for (z = 0; z < 64; ++z)
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for (z = 0; z < 64; ++z)
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{
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{
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for (y = 0; y < 100; ++y)
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for (y = 0; y < 100; ++y)
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@ -30496,6 +30502,11 @@ static void test_read_write_subresource(void)
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}
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}
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}
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}
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if (i)
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{
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hr = ID3D12Resource_WriteToSubresource(src_texture, 0, NULL, zero_buffer, row_pitch, slice_pitch);
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todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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/* Write region 1 */
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/* Write region 1 */
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set_box(&box, 0, 0, 0, 2, 2, 2);
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set_box(&box, 0, 0, 0, 2, 2, 2);
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hr = ID3D12Resource_WriteToSubresource(src_texture, 0, &box, dst_buffer, row_pitch, slice_pitch);
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hr = ID3D12Resource_WriteToSubresource(src_texture, 0, &box, dst_buffer, row_pitch, slice_pitch);
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@ -30506,6 +30517,20 @@ static void test_read_write_subresource(void)
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hr = ID3D12Resource_WriteToSubresource(src_texture, 0, &box, &dst_buffer[2 * 128 * 100 + 2 * 128 + 2],
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hr = ID3D12Resource_WriteToSubresource(src_texture, 0, &box, &dst_buffer[2 * 128 * 100 + 2 * 128 + 2],
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row_pitch, slice_pitch);
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row_pitch, slice_pitch);
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todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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}
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else
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{
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/* Upload the test data */
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transition_resource_state(command_list, src_texture,
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D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_COPY_DEST);
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texture_data.pData = dst_buffer;
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texture_data.RowPitch = row_pitch;
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texture_data.SlicePitch = slice_pitch;
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upload_texture_data(src_texture, &texture_data, 1, queue, command_list);
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reset_command_list(command_list, context.allocator);
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transition_resource_state(command_list, src_texture,
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COMMON);
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}
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memset(dst_buffer, 0, buffer_size);
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memset(dst_buffer, 0, buffer_size);
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@ -30545,7 +30570,10 @@ static void test_read_write_subresource(void)
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if (got != expected)
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if (got != expected)
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break;
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break;
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}
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}
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todo ok(got == expected, "Got unexpected value 0x%08x at (%u, %u, %u), expected 0x%08x.\n", got, x, y, z, expected);
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todo_if(is_nvidia_device(device))
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ok(got == expected, "Got unexpected value 0x%08x at (%u, %u, %u), expected 0x%08x.\n", got, x, y, z, expected);
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}
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vkd3d_test_set_context(NULL);
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/* Test layout is the same */
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/* Test layout is the same */
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dst_texture = create_default_texture3d(device, 128, 100, 64, 1, DXGI_FORMAT_R8G8B8A8_UNORM, 0,
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dst_texture = create_default_texture3d(device, 128, 100, 64, 1, DXGI_FORMAT_R8G8B8A8_UNORM, 0,
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@ -30601,6 +30629,7 @@ static void test_read_write_subresource(void)
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done:
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done:
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free(dst_buffer);
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free(dst_buffer);
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free(zero_buffer);
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destroy_test_context(&context);
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destroy_test_context(&context);
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}
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}
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