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vkd3d-shader/hlsl: Use "false" instead of "0" as a bool immediate.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -204,7 +204,7 @@ static bool transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx
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struct hlsl_block *block, void *context)
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struct hlsl_block *block, void *context)
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{
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{
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struct hlsl_ir_node *instr, *next;
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struct hlsl_ir_node *instr, *next;
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bool progress = 0;
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bool progress = false;
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LIST_FOR_EACH_ENTRY_SAFE(instr, next, &block->instrs, struct hlsl_ir_node, entry)
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LIST_FOR_EACH_ENTRY_SAFE(instr, next, &block->instrs, struct hlsl_ir_node, entry)
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{
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{
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