vkd3d-shader/hlsl: Write SM4 bitwise OR instructions.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani 2022-03-22 13:06:04 -05:00 committed by Alexandre Julliard
parent d2104522fe
commit f22d866cee

View File

@ -1632,6 +1632,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_binary_op(buffer, VKD3D_SM4_OP_AND, &expr->node, arg1, arg2); write_sm4_binary_op(buffer, VKD3D_SM4_OP_AND, &expr->node, arg1, arg2);
break; break;
case HLSL_OP2_BIT_OR:
assert(type_is_integer(dst_type));
write_sm4_binary_op(buffer, VKD3D_SM4_OP_OR, &expr->node, arg1, arg2);
break;
case HLSL_OP2_DIV: case HLSL_OP2_DIV:
switch (dst_type->base_type) switch (dst_type->base_type)
{ {