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tests/hlsl: Add tests for cube textures.
This commit is contained in:
committed by
Henri Verbeet
parent
e312207124
commit
f2238deea9
Notes:
Henri Verbeet
2025-06-26 17:50:53 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1606
@@ -75,17 +75,48 @@ float4 main() : sv_target
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draw quad
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probe (0, 0) f32(0.25, 0.5, 0.25, 0)
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[require]
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options: backcompat
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[srv 0]
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size (cube, 2)
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0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0
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0.0 0.0 0.1 0.0 0.0 0.0 0.1 0.0 0.0 0.0 0.1 0.0 1.0 0.0 0.1 0.0
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0.0 0.0 0.2 0.0 0.0 0.0 0.2 0.0 0.0 0.0 0.2 0.0 1.0 0.0 0.2 0.0
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0.0 0.0 0.3 0.0 0.0 0.0 0.3 0.0 0.0 0.0 0.3 0.0 1.0 0.0 0.3 0.0
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0.0 0.0 0.4 0.0 0.0 0.0 0.4 0.0 0.0 0.0 0.4 0.0 1.0 0.0 0.4 0.0
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0.0 0.0 0.5 0.0 0.0 0.0 0.5 0.0 0.0 0.0 0.5 0.0 1.0 0.0 0.5 0.0
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[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
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samplerCUBE s;
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[pixel shader]
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sampler s;
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TextureCube t;
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float3 coords;
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float4 main() : sv_target
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{
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return texCUBE(s, float3(0.0, 0.0, 0.0));
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return t.Sample(s, coords);
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}
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[test]
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uniform 0 float4 1 0 0 0
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draw quad
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probe (0, 0) f32(0.25, 0.0, 0.0, 0)
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uniform 0 float4 -1 0 0 0
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draw quad
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probe (0, 0) f32(0.25, 0.0, 0.1, 0)
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uniform 0 float4 0 1 0 0
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draw quad
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probe (0, 0) f32(0.25, 0.0, 0.2, 0)
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uniform 0 float4 0 -1 0 0
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draw quad
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probe (0, 0) f32(0.25, 0.0, 0.3, 0)
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uniform 0 float4 0 0 1 0
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draw quad
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probe (0, 0) f32(0.25, 0.0, 0.4, 0)
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uniform 0 float4 0 0 -1 0
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draw quad
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probe (0, 0) f32(0.25, 0.0, 0.5, 0)
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[require]
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options: backcompat
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[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
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sampler1D s;
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@@ -209,6 +240,44 @@ float4 main() : sv_target
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draw quad
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probe (0, 0) f32(0.25, 0.5, 0.25, 0)
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[srv 0]
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size (cube, 2)
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0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0
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0.0 0.0 0.1 0.0 0.0 0.0 0.1 0.0 0.0 0.0 0.1 0.0 1.0 0.0 0.1 0.0
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0.0 0.0 0.2 0.0 0.0 0.0 0.2 0.0 0.0 0.0 0.2 0.0 1.0 0.0 0.2 0.0
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0.0 0.0 0.3 0.0 0.0 0.0 0.3 0.0 0.0 0.0 0.3 0.0 1.0 0.0 0.3 0.0
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0.0 0.0 0.4 0.0 0.0 0.0 0.4 0.0 0.0 0.0 0.4 0.0 1.0 0.0 0.4 0.0
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0.0 0.0 0.5 0.0 0.0 0.0 0.5 0.0 0.0 0.0 0.5 0.0 1.0 0.0 0.5 0.0
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[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
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samplerCUBE s;
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float3 coords;
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float4 main() : sv_target
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{
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return texCUBE(s, coords);
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}
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[test]
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uniform 0 float4 1 0 0 0
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draw quad
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probe (0, 0) f32(0.25, 0.0, 0.0, 0)
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uniform 0 float4 -1 0 0 0
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draw quad
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probe (0, 0) f32(0.25, 0.0, 0.1, 0)
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uniform 0 float4 0 1 0 0
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draw quad
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probe (0, 0) f32(0.25, 0.0, 0.2, 0)
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uniform 0 float4 0 -1 0 0
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draw quad
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probe (0, 0) f32(0.25, 0.0, 0.3, 0)
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uniform 0 float4 0 0 1 0
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draw quad
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probe (0, 0) f32(0.25, 0.0, 0.4, 0)
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uniform 0 float4 0 0 -1 0
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draw quad
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probe (0, 0) f32(0.25, 0.0, 0.5, 0)
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[require]
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shader model >= 4.0
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