vkd3d-shader/msl: Implement support for indirect constant buffer addressing.

This commit is contained in:
Henri Verbeet
2025-05-18 22:49:16 +02:00
parent 0b829db149
commit f14a0dfe07
Notes: Henri Verbeet 2025-06-05 16:18:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1536
2 changed files with 28 additions and 6 deletions

View File

@@ -12,16 +12,16 @@ uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
uniform 12 float4 0 0 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
uniform 12 float4 1 0 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (5.0, 6.0, 7.0, 8.0)
uniform 12 float4 0 1 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (5.0, 6.0, 7.0, 8.0)
uniform 12 float4 1 1 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (9.0, 10.0, 11.0, 12.0)