vkd3d-shader/hlsl: Handle error instructions in add_shader_compilation().

This commit is contained in:
Elizabeth Figura
2024-12-07 19:10:40 -06:00
committed by Henri Verbeet
parent fbd17266cf
commit f1412e422c
Notes: Henri Verbeet 2025-01-29 18:04:53 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1359

View File

@@ -5699,6 +5699,16 @@ static struct hlsl_block *add_shader_compilation(struct hlsl_ctx *ctx, const cha
return NULL; return NULL;
} }
for (unsigned int i = 0; i < args->args_count; ++i)
{
if (args->args[i]->data_type->class == HLSL_CLASS_ERROR)
{
args->instrs->value = ctx->error_instr;
free(args->args);
return args->instrs;
}
}
if (!(call_to_compile = add_user_call(ctx, decl, args, true, loc))) if (!(call_to_compile = add_user_call(ctx, decl, args, true, loc)))
{ {
free_parse_initializer(args); free_parse_initializer(args);