vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_bool_to_double().

This commit is contained in:
Henri Verbeet
2025-09-04 14:58:39 +02:00
parent d98bbb2a9d
commit f13c2932de
Notes: Henri Verbeet 2025-09-09 15:10:44 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1717

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@@ -4550,7 +4550,8 @@ static uint32_t spirv_compiler_emit_bool_to_double(struct spirv_compiler *compil
true_id = spirv_compiler_get_constant_double_vector(compiler, signedness ? -1.0 : 1.0, component_count);
false_id = spirv_compiler_get_constant_double_vector(compiler, 0.0, component_count);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_DOUBLE, component_count);
type_id = spirv_get_type_id(builder, VSIR_DATA_F64, component_count);
return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
}