vkd3d-shader/hlsl: Add a stub for the noise() intrinsic.

This function is used in tx_1_0 code, but is also supported in
fx_2_0 and fx_4_0 expressions.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2025-06-11 10:10:33 +02:00
committed by Henri Verbeet
parent 93e1a8c784
commit f135f7fe07
Notes: Henri Verbeet 2025-06-19 20:52:05 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1564
5 changed files with 59 additions and 0 deletions

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[pixel shader fail(sm>=6)]
float v1;
float1 v2;
float4 v3;
int2 v4;
int3 v5;
float4 func()
{
return noise(v1) + noise(v2) + noise(v3) + noise(v4) + noise(v5);
}
float4 main() : sv_target
{
return float4(1, 2, 3, 4);
}
[test]
draw quad
probe (0, 0) f32(1.0, 2.0, 3.0, 4.0)
[pixel shader fail]
float2x2 v1;
float4 func()
{
return noise(v1);
}
float4 main() : sv_target
{
return float4(1, 2, 3, 4);
}