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vkd3d-shader/hlsl: Generate vsir signature entries for patch variables.
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Notes:
Henri Verbeet
2025-02-03 16:40:17 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1362
@@ -1642,7 +1642,7 @@ bool sm4_register_from_semantic_name(const struct vkd3d_shader_version *version,
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bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *reg);
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bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *sysval_semantic,
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const struct vkd3d_shader_version *version, bool semantic_compat_mapping, enum vkd3d_tessellator_domain domain,
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const char *semantic_name, unsigned int semantic_idx, bool output, bool is_patch_constant_func);
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const char *semantic_name, unsigned int semantic_idx, bool output, bool is_patch_constant_func, bool is_patch);
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int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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struct vkd3d_shader_message_context *message_context, struct vsir_program *program);
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