tests: Test array types with semantics.

This commit is contained in:
Francisco Casas 2023-04-04 19:46:16 -04:00 committed by Alexandre Julliard
parent 61c72a4fd1
commit f1276f9fb9
Notes: Alexandre Julliard 2023-05-01 22:24:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/148

View File

@ -50,3 +50,155 @@ float4 main(float tex : bogus) : bogus;
[test] [test]
draw quad draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2) probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
[vertex shader todo]
void main(out float4 tex[4] : texcoord, inout float4 pos : sv_position)
{
tex[0] = float4(10.0, 11.0, 12.0, 13.0);
tex[1] = float4(20.0, 21.0, 22.0, 23.0);
tex[2] = float4(30.0, 31.0, 32.0, 33.0);
tex[3] = float4(40.0, 41.0, 42.0, 43.0);
}
% Array parameters of non-struct elements must have a semantic.
[pixel shader fail]
float4 main(in float2 arr[2]) : sv_target
{
return 0.0;
}
% Array elements with a semantic get successive indexes.
[pixel shader todo]
struct apple
{
float3 tp[4] : TEXCOORD0;
};
float4 main(in apple a) : sv_target
{
return float4(a.tp[0].x, a.tp[1].x, a.tp[2].x, a.tp[3].x);
}
[test]
todo draw quad
todo probe (0, 0) rgba (10.0, 20.0, 30.0, 40.0)
% Arrays of matrices get successive indexes.
[pixel shader todo]
struct apple
{
float4x2 tp[2] : TEXCOORD0;
};
float4 main(in apple a) : sv_target
{
return float4(a.tp[0][0].x, a.tp[0][1].x, a.tp[1][0].x, a.tp[1][1].x);
}
[test]
todo draw quad
todo probe (0, 0) rgba (10.0, 11.0, 30.0, 31.0)
% Arrays (even multi-dimensional) of struct elements are allowed. The fields in the different struct
% elements get the same indexes.
[pixel shader todo]
struct apple
{
float4 tc0 : TEXCOORD0;
float4 tc1 : TEXCOORD1;
};
float4 main(in apple aps[2][2]) : sv_target
{
return float4(aps[0][0].tc0.x, aps[1][1].tc0.x, aps[0][0].tc1.x, aps[1][1].tc1.x);
}
[test]
todo draw quad
todo probe (0, 0) rgba (10.0, 10.0, 20.0, 20.0)
[pixel shader todo]
struct apple
{
float4 tc0 : TEXCOORD0;
};
struct banana
{
apple apl;
float4 tc1 : TEXCOORD1;
};
float4 main(in banana bans[2]) : sv_target
{
return float4(bans[0].apl.tc0.xy, bans[1].tc1.xy);
}
[test]
todo draw quad
todo probe (0, 0) rgba (10.0, 11.0, 20.0, 21.0)
[pixel shader fail]
struct apple
{
float2 miss; // missing semantic.
};
struct banana
{
apple apl[2];
float4 arb : UNUSED;
};
float4 main(in banana bans[2]) : sv_target
{
return 0.0;
}
[vertex shader fail]
struct apple
{
float2 miss; // missing semantic.
};
struct banana
{
apple apl[2];
float4 arb : UNUSED;
};
void main(out banana bans[2])
{
return 0.0;
}
[vertex shader todo]
struct apple
{
float4 tex[2] : TEXCOORD0;
};
void main(out apple apl, inout float4 pos : sv_position)
{
apl.tex[0] = float4(1, 2, 3, 4);
apl.tex[1] = float4(10, 20, 30, 40);
}
[pixel shader]
float4 main(in float4 tex0 : TEXCOORD0, in float4 tex1 : TEXCOORD1) : sv_target
{
return float4(tex0.xy, tex1.xy);
}
[test]
todo draw quad
todo probe (0, 0) rgba (1.0, 2.0, 10.0, 20.0)