tests: Make the "texture" structure more generic.

Use it to hold any type of resource, regardless of type and binding.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-03-21 20:42:17 -05:00
committed by Alexandre Julliard
parent 3ed4c6fe23
commit f11f7032cd
4 changed files with 154 additions and 118 deletions

View File

@ -229,17 +229,17 @@ static void parse_sampler_directive(struct sampler *sampler, const char *line)
}
}
static void parse_texture_directive(struct texture_params *texture, const char *line)
static void parse_resource_directive(struct resource_params *resource, const char *line)
{
int ret;
if (match_string(line, "format", &line))
{
texture->format = parse_format(line, &texture->data_type, &texture->texel_size, &line);
resource->format = parse_format(line, &resource->data_type, &resource->texel_size, &line);
}
else if (match_string(line, "size", &line))
{
ret = sscanf(line, "( %u , %u )", &texture->width, &texture->height);
ret = sscanf(line, "( %u , %u )", &resource->width, &resource->height);
if (ret < 2)
fatal_error("Malformed texture size '%s'.\n", line);
}
@ -257,7 +257,7 @@ static void parse_texture_directive(struct texture_params *texture, const char *
for (;;)
{
switch (texture->data_type)
switch (resource->data_type)
{
case TEXTURE_DATA_FLOAT:
u.f = strtof(line, &rest);
@ -275,9 +275,9 @@ static void parse_texture_directive(struct texture_params *texture, const char *
if (rest == line)
break;
vkd3d_array_reserve((void **)&texture->data, &texture->data_capacity, texture->data_size + sizeof(u), 1);
memcpy(texture->data + texture->data_size, &u, sizeof(u));
texture->data_size += sizeof(u);
vkd3d_array_reserve((void **)&resource->data, &resource->data_capacity, resource->data_size + sizeof(u), 1);
memcpy(resource->data + resource->data_size, &u, sizeof(u));
resource->data_size += sizeof(u);
line = rest;
}
}
@ -460,29 +460,29 @@ static struct sampler *get_sampler(struct shader_runner *runner, unsigned int sl
return NULL;
}
static void set_texture(struct shader_runner *runner, struct texture *texture)
static void set_resource(struct shader_runner *runner, struct resource *resource)
{
size_t i;
for (i = 0; i < runner->texture_count; ++i)
for (i = 0; i < runner->resource_count; ++i)
{
if (runner->textures[i]->slot == texture->slot)
if (runner->resources[i]->slot == resource->slot && runner->resources[i]->type == resource->type)
{
runner->ops->destroy_texture(runner, runner->textures[i]);
runner->textures[i] = texture;
runner->ops->destroy_resource(runner, runner->resources[i]);
runner->resources[i] = resource;
return;
}
}
runner->textures = realloc(runner->textures, (runner->texture_count + 1) * sizeof(*runner->textures));
runner->textures[runner->texture_count++] = texture;
runner->resources = realloc(runner->resources, (runner->resource_count + 1) * sizeof(*runner->resources));
runner->resources[runner->resource_count++] = resource;
}
void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const struct shader_runner_ops *ops)
{
size_t shader_source_size = 0, shader_source_len = 0;
struct resource_params current_resource;
struct sampler *current_sampler = NULL;
struct texture_params current_texture;
enum parse_state state = STATE_NONE;
unsigned int i, line_number = 0;
const char *filename = NULL;
@ -534,8 +534,8 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
break;
case STATE_TEXTURE:
set_texture(runner, runner->ops->create_texture(runner, &current_texture));
free(current_texture.data);
set_resource(runner, runner->ops->create_resource(runner, &current_resource));
free(current_resource.data);
break;
case STATE_SHADER_PIXEL:
@ -673,12 +673,13 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
{
state = STATE_TEXTURE;
memset(&current_texture, 0, sizeof(current_texture));
memset(&current_resource, 0, sizeof(current_resource));
current_texture.slot = index;
current_texture.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
current_texture.data_type = TEXTURE_DATA_FLOAT;
current_texture.texel_size = 16;
current_resource.slot = index;
current_resource.type = RESOURCE_TYPE_TEXTURE;
current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
current_resource.data_type = TEXTURE_DATA_FLOAT;
current_resource.texel_size = 16;
}
else if (!strcmp(line, "[test]\n"))
{
@ -742,7 +743,7 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
break;
case STATE_TEXTURE:
parse_texture_directive(&current_texture, line);
parse_resource_directive(&current_resource, line);
break;
case STATE_TEST:
@ -757,12 +758,12 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
free(runner->input_elements);
free(runner->vs_source);
free(runner->ps_source);
for (i = 0; i < runner->texture_count; ++i)
for (i = 0; i < runner->resource_count; ++i)
{
if (runner->textures[i])
runner->ops->destroy_texture(runner, runner->textures[i]);
if (runner->resources[i])
runner->ops->destroy_resource(runner, runner->resources[i]);
}
free(runner->textures);
free(runner->resources);
fclose(f);