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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d-shader/glsl: Implement VKD3DSIH_SQRT.
This commit is contained in:
parent
5ad83a05ff
commit
f0c8b4a3c5
Notes:
Henri Verbeet
2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
@ -762,6 +762,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_ROUND_Z:
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case VKD3DSIH_ROUND_Z:
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shader_glsl_intrinsic(gen, ins, "trunc");
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shader_glsl_intrinsic(gen, ins, "trunc");
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break;
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break;
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case VKD3DSIH_SQRT:
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shader_glsl_intrinsic(gen, ins, "sqrt");
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break;
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default:
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default:
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shader_glsl_unhandled(gen, ins);
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shader_glsl_unhandled(gen, ins);
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break;
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break;
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@ -10,7 +10,7 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 -2.0 3.0 4.0 0.1
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uniform 0 float4 -2.0 3.0 4.0 0.1
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uniform 4 float4 2.0 -1.0 4.0 5.0
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uniform 4 float4 2.0 -1.0 4.0 5.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (7.483983, 7.483983, 7.483983, 7.483983) 1
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probe (0, 0) rgba (7.483983, 7.483983, 7.483983, 7.483983) 1
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[pixel shader]
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[pixel shader]
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@ -8,7 +8,7 @@ float4 main() : SV_TARGET
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[test]
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 0 float4 2.0 3.0 4.0 5.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (7.34846926, 7.34846926, 7.34846926, 7.34846926) 1
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probe (0, 0) rgba (7.34846926, 7.34846926, 7.34846926, 7.34846926) 1
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[pixel shader]
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[pixel shader]
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@ -21,7 +21,7 @@ float4 main() : SV_TARGET
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[test]
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[test]
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uniform 0 float4 2.0 3.0 4.0 0.0
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uniform 0 float4 2.0 3.0 4.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (5.38516474, 5.38516474, 5.38516474, 5.38516474) 1
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probe (0, 0) rgba (5.38516474, 5.38516474, 5.38516474, 5.38516474) 1
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[pixel shader]
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[pixel shader]
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@ -34,7 +34,7 @@ float4 main() : SV_TARGET
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[test]
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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uniform 0 float4 2.0 3.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (3.60555124, 3.60555124, 3.60555124, 3.60555124) 1
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probe (0, 0) rgba (3.60555124, 3.60555124, 3.60555124, 3.60555124) 1
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[pixel shader]
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[pixel shader]
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@ -47,7 +47,7 @@ float4 main() : SV_TARGET
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[test]
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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uniform 0 float4 2.0 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
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probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
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[pixel shader]
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[pixel shader]
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@ -60,7 +60,7 @@ float4 main() : SV_TARGET
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[test]
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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uniform 0 float4 2.0 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
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probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
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[pixel shader fail]
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[pixel shader fail]
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@ -12,10 +12,10 @@ float4 main() : sv_target
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 8 float 0.2
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uniform 8 float 0.2
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (-0.550931, -0.453954, 0.3654653, -1.0248856) 32
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probe (0, 0) rgba (-0.550931, -0.453954, 0.3654653, -1.0248856) 32
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uniform 8 float 100.0
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uniform 8 float 100.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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[pixel shader]
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@ -34,10 +34,10 @@ float4 main() : sv_target
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 8 float 0.2
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uniform 8 float 0.2
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todo(sm<4 | glsl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
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probe (0, 0) rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
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uniform 8 float 100.0
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uniform 8 float 100.0
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todo(sm<4 | glsl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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[pixel shader]
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@ -55,10 +55,10 @@ float4 main() : sv_target
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 8 float 0.2
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uniform 8 float 0.2
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todo(sm<4 | glsl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
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probe (0, 0) rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
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uniform 8 float 100.0
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uniform 8 float 100.0
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todo(sm<4 | glsl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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[pixel shader]
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@ -76,10 +76,10 @@ float4 main() : sv_target
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 8 float 0.2
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uniform 8 float 0.2
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todo(sm<4 | glsl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
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probe (0, 0) rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
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uniform 8 float 100.0
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uniform 8 float 100.0
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todo(sm<4 | glsl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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[pixel shader]
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@ -98,10 +98,10 @@ float4 main() : sv_target
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 8 float 0.2
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uniform 8 float 0.2
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (-0.524978, 0.0, 0.0, 0.0) 32
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probe (0, 0) rgba (-0.524978, 0.0, 0.0, 0.0) 32
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uniform 8 float 100.0
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uniform 8 float 100.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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[pixel shader]
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@ -118,10 +118,10 @@ float4 main() : sv_target
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 8 float 0.2
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uniform 8 float 0.2
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (-0.5562381, -0.6762381, -0.6162381, -0.5962381) 32
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probe (0, 0) rgba (-0.5562381, -0.6762381, -0.6162381, -0.5962381) 32
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uniform 8 float 100.0
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uniform 8 float 100.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader fail(sm>=6)]
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[pixel shader fail(sm>=6)]
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@ -138,10 +138,10 @@ float4 main() : sv_target
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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uniform 8 float4 0.2 0.3 0.4 0.5
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uniform 8 float4 0.2 0.3 0.4 0.5
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if(sm<6) todo(glsl) draw quad
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if(sm<6) draw quad
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if(sm<6) probe (0,0) rgba (-0.550931, -0.453954, 0.3654653, -1.0248856) 32
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if(sm<6) probe (0,0) rgba (-0.550931, -0.453954, 0.3654653, -1.0248856) 32
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uniform 8 float 100.0
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uniform 8 float 100.0
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if(sm<6) todo(glsl) draw quad
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if(sm<6) draw quad
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if(sm<6) probe (0,0) rgba (0.0, 0.0, 0.0, 0.0)
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if(sm<6) probe (0,0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader fail]
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[pixel shader fail]
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@ -8,7 +8,7 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 1.0 9.0 32.3 46.5
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uniform 0 float4 1.0 9.0 32.3 46.5
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 3.0, 5.683309, 6.819091) 1
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probe (0, 0) rgba (1.0, 3.0, 5.683309, 6.819091) 1
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[pixel shader]
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[pixel shader]
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