vkd3d-shader/glsl: Implement VKD3DSIH_SQRT.

This commit is contained in:
Henri Verbeet
2024-05-02 01:39:25 +02:00
parent 5ad83a05ff
commit f0c8b4a3c5
Notes: Henri Verbeet 2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
5 changed files with 24 additions and 21 deletions

View File

@@ -12,10 +12,10 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-0.550931, -0.453954, 0.3654653, -1.0248856) 32
uniform 8 float 100.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -34,10 +34,10 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
uniform 8 float 100.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -55,10 +55,10 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
uniform 8 float 100.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -76,10 +76,10 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
uniform 8 float 100.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -98,10 +98,10 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-0.524978, 0.0, 0.0, 0.0) 32
uniform 8 float 100.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -118,10 +118,10 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-0.5562381, -0.6762381, -0.6162381, -0.5962381) 32
uniform 8 float 100.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader fail(sm>=6)]
@@ -138,10 +138,10 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float4 0.2 0.3 0.4 0.5
if(sm<6) todo(glsl) draw quad
if(sm<6) draw quad
if(sm<6) probe (0,0) rgba (-0.550931, -0.453954, 0.3654653, -1.0248856) 32
uniform 8 float 100.0
if(sm<6) todo(glsl) draw quad
if(sm<6) draw quad
if(sm<6) probe (0,0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader fail]