vkd3d-shader/glsl: Implement VKD3DSIH_SQRT.

This commit is contained in:
Henri Verbeet
2024-05-02 01:39:25 +02:00
parent 5ad83a05ff
commit f0c8b4a3c5
Notes: Henri Verbeet 2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
5 changed files with 24 additions and 21 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -2.0 3.0 4.0 0.1
uniform 4 float4 2.0 -1.0 4.0 5.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (7.483983, 7.483983, 7.483983, 7.483983) 1
[pixel shader]