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vkd3d-shader/hlsl: Implement the GatherCmp() methods.
This commit is contained in:
committed by
Henri Verbeet
parent
fd8bcc188f
commit
f09ac4959e
Notes:
Henri Verbeet
2024-12-18 17:38:58 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1309
@@ -13,7 +13,7 @@ size (2d, 3, 3)
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0.4 0.1 0.0
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0.5 0.0 0.2
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[pixel shader todo]
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[pixel shader]
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SamplerComparisonState s;
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Texture2D t;
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@@ -23,10 +23,10 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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todo(msl | glsl) draw quad
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probe (0, 0) rgba(0.0, 1.0, 0.0, 0.0)
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[pixel shader todo]
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[pixel shader]
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SamplerComparisonState s;
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Texture2D t;
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@@ -36,10 +36,10 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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todo(msl | glsl) draw quad
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probe (0, 0) rgba(0.0, 0.0, 0.0, 1.0)
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[pixel shader todo]
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[pixel shader]
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SamplerComparisonState s;
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Texture2D t;
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@@ -49,10 +49,10 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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todo(msl | glsl) draw quad
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probe (0, 0) rgba(0.0, 1.0, 0.0, 0.0)
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[pixel shader todo]
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[pixel shader]
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SamplerComparisonState s;
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Texture2D t;
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@@ -62,10 +62,10 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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todo(msl | glsl) draw quad
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probe (0, 0) rgba(0.0, 1.0, 0.0, 0.0)
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[pixel shader todo]
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[pixel shader]
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SamplerComparisonState s;
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Texture2D t;
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@@ -75,10 +75,10 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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todo(msl | glsl) draw quad
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probe (0, 0) rgba(0.0, 1.0, 0.0, 0.0)
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[pixel shader todo]
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[pixel shader]
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SamplerComparisonState s;
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Texture2D t;
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@@ -88,10 +88,10 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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todo(msl | glsl) draw quad
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probe (0, 0) rgba(1.0, 0.0, 0.0, 0.0)
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[pixel shader todo]
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[pixel shader]
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SamplerComparisonState s;
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Texture2D t;
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@@ -101,5 +101,5 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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todo(msl | glsl) draw quad
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probe (0, 0) rgba(0.0, 0.0, 0.0, 1.0)
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