vkd3d-shader: Remove explicit newlines from hlsl_fixme() messages.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-05-23 00:57:32 +02:00
committed by Alexandre Julliard
parent b5ac6ac636
commit f090d1e80d
Notes: Alexandre Julliard 2024-05-23 23:24:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/881
2 changed files with 5 additions and 5 deletions

View File

@@ -2988,7 +2988,7 @@ static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, stru
if (cond->data_type->class > HLSL_CLASS_VECTOR || instr->data_type->class > HLSL_CLASS_VECTOR)
{
hlsl_fixme(ctx, &instr->loc, "Lower ternary of type other than scalar or vector.\n");
hlsl_fixme(ctx, &instr->loc, "Lower ternary of type other than scalar or vector.");
return false;
}