vkd3d-shader/hlsl: Validate and record InputPatch/OutputPatch types.

This commit is contained in:
Shaun Ren
2025-01-20 15:39:31 -05:00
committed by Henri Verbeet
parent f4d5e05d96
commit f064a4022a
Notes: Henri Verbeet 2025-01-29 18:04:29 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1355
4 changed files with 141 additions and 5 deletions

View File

@@ -4581,6 +4581,7 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
ctx->output_control_point_count = UINT_MAX;
ctx->output_primitive = 0;
ctx->partitioning = 0;
ctx->input_control_point_count = UINT_MAX;
return true;
}