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vkd3d-shader/hlsl: Validate and record InputPatch/OutputPatch types.
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Notes:
Henri Verbeet
2025-01-29 18:04:29 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Francisco Casas (@fcasas) Approved-by: Elizabeth Figura (@zfigura) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1355
@@ -4581,6 +4581,7 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
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ctx->output_control_point_count = UINT_MAX;
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ctx->output_primitive = 0;
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ctx->partitioning = 0;
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ctx->input_control_point_count = UINT_MAX;
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return true;
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}
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