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libs/vkd3d-shader: Use more sensible default descriptor binding assignment.
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@ -1823,6 +1823,8 @@ struct vkd3d_dxbc_compiler
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uint32_t output_setup_function_id;
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uint32_t default_sampler_id;
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uint32_t binding_idx;
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const struct vkd3d_shader_scan_info *scan_info;
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};
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@ -2001,7 +2003,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
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}
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vk_binding.set = 0;
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vk_binding.binding = reg_idx;
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vk_binding.binding = compiler->binding_idx++;
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return vk_binding;
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}
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