vkd3d-shader/hlsl: Add RasterizerState type.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-04-24 11:12:08 +02:00
committed by Henri Verbeet
parent 12947aa50d
commit f03cb7e911
Notes: Henri Verbeet 2024-07-08 18:20:04 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/913
8 changed files with 20 additions and 1 deletions

View File

@@ -453,6 +453,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_RASTERIZER_STATE:
case HLSL_CLASS_RENDER_TARGET_VIEW:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_TEXTURE:
@@ -866,6 +867,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_UAV:
case HLSL_CLASS_RASTERIZER_STATE:
case HLSL_CLASS_RENDER_TARGET_VIEW:
case HLSL_CLASS_VOID:
return false;
@@ -1620,6 +1622,7 @@ static bool is_supported_object_variable(const struct hlsl_ctx *ctx, const struc
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_RASTERIZER_STATE:
case HLSL_CLASS_RENDER_TARGET_VIEW:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_TEXTURE: